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should moderators be more susceptible to raiders?

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Date Editor Before After
7/8/2021 7:15:10 PMUSrankLokisar before revert after revert
Before After
1 I absolutely agree with izirayd here, and at the moment they seem quite balanced, especially in 1v1. From a teams game mode standpoint, though, its a bit different. The reason I am bringing this up is that I see tons of people trying to counter moderators how they would skirmishers. About an hour ago in Teams All Welcome I had a game where I was using moderators against a blue ranking player using cloakbots, He had quite a few slings, but the moderators were just fast enough to not get hit at all. He then brought up that he disliked moderators after the game ended, and this is not an uncommon occurrence. Normally, though, I would see a large group of glaives, or fleas, but the moderators nine out of ten times make it back to safety unharmed. I just think moderators could use a very slight movement speed nerf to make them just a little less resistant to artillery and raiders, even as just an experiment, if it makes them too weak, then a range buff along with the speed nerf might work. 1 I absolutely agree with izirayd here, and at the moment they seem quite balanced, especially in 1v1. From a teams game mode standpoint, though, its a bit different. The reason I am bringing this up is that I see tons of people trying to counter moderators how they would skirmishers. About an hour ago in Teams All Welcome I had a game where I was using moderators against a blue ranking player using cloakbots, He had quite a few slings, but the moderators were just fast enough to not get hit at all. He then brought up that he disliked moderators after the game ended, and this is not an uncommon occurrence. Normally, though, I would see a large group of glaives, or fleas, but the moderators nine out of ten times make it back to safety unharmed.
2 Here is the game I was speaking of, absolutely not a great example, also being a 6 minute game, but its the most recent. http://zero-k. info/Battles/Detail/1151227. 2
3 I acknowledge that I could be wrong about this all, but I think its definitely worthy of experimenting with a little. 3 I just think moderators could use a very slight movement speed nerf to make them just a little less resistant to artillery and raiders, even as just an experiment, if it makes them too weak, then a range buff along with the speed nerf might work.
4 \n
5 Here is the game I was speaking of, absolutely not a great example, also being a 6 minute game, but its the most recent. http://zero-k.info/Battles/Detail/1151227. I acknowledge that I could be wrong about this all, but I think its definitely worthy of experimenting with a little.