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I wrote some music for zk

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Date Editor Before After
7/12/2021 3:10:59 PMUSrankSuperintendent before revert after revert
7/12/2021 3:10:48 PMUSrankSuperintendent before revert after revert
7/12/2021 12:41:20 PMUSrankSuperintendent before revert after revert
7/12/2021 12:40:47 PMUSrankSuperintendent before revert after revert
7/12/2021 12:39:39 PMUSrankSuperintendent before revert after revert
7/12/2021 12:38:46 PMUSrankSuperintendent before revert after revert
Before After
1 @katastrophe, fresh ears are always good thing! 1 @katastrophe, fresh ears are always a good thing!
2 \n 2 \n
3 Ears with some music/mixing background are even better! 3 Ears with some music/mixing background are even better!
4 \n 4 \n
5 Collaborating is honestly the most fun part of this process, so let me know what you need. 5 Collaborating is honestly the most fun part of this process, so let me know what you need.
6 \n 6 \n
7 Hell, even for composition, if you're interested, I'd love to collaborate. 7 Hell, even for composition, if you're interested, I'd love to collaborate.
8 \n 8 \n
9 I agree with you on the energy/drive front and I've been trying to figure out how to do it better. 9 I agree with you on the energy/drive front and I've been trying to figure out how to do it better.
10 \n 10 \n
11 My latest attempt is on the newest track (peace 2) on the thread from yesterday, I tried to address the energy issue you pointed out by using irregular time (13/8) or (3+3+3+4 if you count along), alternated accent patterns, and staggering the introduction of different drums (taiko then toms). My hope is that it stays rhythmically interesting even on repeated listen while being accessible enough to not need music theory to bop your head along. 11 My latest attempt is on the newest track (peace 2) on the thread from yesterday, I tried to address the energy issue you pointed out by using irregular time (13/8) or (3+3+3+4 if you count along), alternated accent patterns, and staggering the introduction of different drums (taiko then toms). My hope is that it stays rhythmically interesting even on repeated listen while being accessible enough to not need music theory to bop your head along.
12 \n 12 \n
13 At the end of the new title track last commander, I brought in the lone taiko drum rhythm used in peace 1 to help bridge that menu song to peace 1 or even any combat theme. 13 At the end of the new title track last commander, I brought in the lone taiko drum rhythm used in peace 1 to help bridge that menu song to peace 1 or even any combat theme.
14 \n 14 \n
15 Ideally, I'd like to complete at least: 15 Ideally, I'd like to complete at least:
16 \n 16 \n
17 1 title 17 1 title
18 3 peace 18 3 peace
19 3 combat 19 3 combat
20 1 victory 20 1 victory
21 1 defeat 21 1 defeat
22 \n 22 \n
23 \n 23 \n
24 If people like it and want more, then yeah more to come. I would love to write leitmotifs for every factory type and let them weave in and out of a game session dynamically. That would be so awesome. 24 If people like it and want more, then yeah more to come. I would love to write leitmotifs for every factory type and let them weave in and out of a game session dynamically. That would be so awesome.