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B1160801 6 on Violet Rampart Generator v1.3 (Multiplayer)

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Date Editor Before After
7/24/2021 2:26:12 PMCArankGalamesh before revert after revert
7/24/2021 2:16:32 PMCArankGalamesh before revert after revert
7/24/2021 2:14:29 PMCArankGalamesh before revert after revert
Before After
1 [q] There was a claim in this game that Galamesh's Silo sunk into the ground for no reason. 1 [q] There was a claim in this game that Galamesh's Silo sunk into the ground for no reason.
2 I checked the replay. 2 I checked the replay.
3 What happened is he built a Silo in a rampart near an edge, and then built a seismic missile and had it in the silo. An attacking Crabe fired at the Silo and the Seismic missile died in it and exploded making a hole in the ground under the silo. Everything looks like the expected behaviour. [/q] 3 What happened is he built a Silo in a rampart near an edge, and then built a seismic missile and had it in the silo. An attacking Crabe fired at the Silo and the Seismic missile died in it and exploded making a hole in the ground under the silo. Everything looks like the expected behaviour. [/q]
4 \n 4 \n
5 What confused me about the way it sank is that my understanding of quake is that it smoothens. Why didn't the edge of the platform go down? Why did only the silo itself go wayyyyyyy down, way lower that the immediate surrounding ground? Also the silo keeps sinking even after the quake is destroyed. 5 What confused me about the way it sank is that my understanding of quake is that it smoothens. Why didn't the edge of the platform go down? Why did only the silo itself go wayyyyyyy down, way lower that the immediate surrounding ground? Also the silo keeps sinking even after the quake is destroyed.
6 \n 6 \n
7 \n 7 \n
8 [q] Chance of victory: 0.8% 8 [q] Chance of victory: 0.8%
9 Chance of victory: 14.7% 9 Chance of victory: 14.7%
10 Chance of victory: 13.8% 10 Chance of victory: 13.8%
11 Chance of victory: 0.3% 11 Chance of victory: 0.3%
12 Chance of victory: 6.8% 12 Chance of victory: 6.8%
13 Chance of victory: 63.6% 13 Chance of victory: 63.6%
14 \n 14 \n
15 http://zero-k.info/Battles/Detail/1161191 Chance of victory: 82.3% 15 http://zero-k.info/Battles/Detail/1161191 Chance of victory: 82.3%
16 http://zero-k.info/Battles/Detail/1161202 Chance of victory: 70.8% 16 http://zero-k.info/Battles/Detail/1161202 Chance of victory: 70.8%
17 ... 17 ...
18 \n 18 \n
19 Why do players join such games? Why not let the noobs not play among each other? 19 Why do players join such games? Why not let the noobs not play among each other?
20 The greed for fresh lobster flesh kills the whole eco system. Maybe some steam players would be there if not for old vets cooking them so crisply. 20 The greed for fresh lobster flesh kills the whole eco system. Maybe some steam players would be there if not for old vets cooking them so crisply.
21 \n 21 \n
22 Recently there was the drama because some player was "not taking FFA seriously enough" and how that ruins match quality and enjoyment. 22 Recently there was the drama because some player was "not taking FFA seriously enough" and how that ruins match quality and enjoyment.
23 I think players joining ultra unbalanced rooms does the same. [/q] 23 I think players joining ultra unbalanced rooms does the same. [/q]
24 \n 24 \n
25 Becaused the community is very small, so you play the games you get, not the ones that are ideal. 25 Becaused the community is very small, so you play the games you get, not the ones that are ideal.
26 \n
27 EDIT: Additional note for Tester5555, the public lobbies are just that: pulic. Nothing stops you from creating your own lobby, restrict who joins and force higher ranked players to be spectators or leave.