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Map Violet Rampart Generator v1.3

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Date Editor Before After
7/29/2021 12:36:22 AMCArankGalamesh before revert after revert
7/28/2021 5:54:13 PMCArankGalamesh before revert after revert
Before After
1 [q] A suggestion for a version of this map that doesn't have a "hole" in the middle and has a 2x better mex in the exactly center of the map. That way you can interact with another players beside yours immediately neighbors. [/q] 1 [q] A suggestion for a version of this map that doesn't have a "hole" in the middle and has a 2x better mex in the exactly center of the map. That way you can interact with another players beside yours immediately neighbors. [/q]
2 \n 2 \n
3 I made a similar comment to Rafalpluk in a game yesterday, and I'm sure we're not the only ones to have suggested this. 3 I made a similar comment to Rafalpluk in a game yesterday, and I'm sure we're not the only ones to have suggested this.
4 \n 4 \n
5 There was an agreement that the main path being a cicle and the center being hollow will most likely lead to neighbors only attacking each other. The conclusion was that the center could have slightly lower ground and therefore be similar to violet ramparts in that regard. 5 There was an agreement that the main path being a circle and the center being hollow will most likely lead to neighbors only attacking each other. The conclusion was that the center could have slightly lower ground and therefore be similar to violet ramparts in that regard.
6 \n 6 \n
7 I am just now thinking that it might be more insteresting if the center was a plateau +20-50 higher than the start bases and the outer circle. Typically, high ground is contested because nobody wants to have an opponent fortify uphill from your base. Violet's center is lower, and from what I've seen, players almost only use it as a midly concealed path. Delta Siege 8way also has a slightly lower center. Maybe it's time to try the opposite and raise the middle? Something like Blackstar? 7 I am just now thinking that it might be more insteresting if the center was a plateau +20-50 higher than the start bases and the outer circle. Typically, high ground is contested because nobody wants to have an opponent fortify uphill from your base. Violet's center is lower, and from what I've seen, players almost only use it as a midly concealed path. Delta Siege 8way also has a slightly lower center. Maybe it's time to try the opposite and raise the middle? Something like Blackstar?
8 \n 8 \n
9 Our game ended mid way through the discussion, so I just want to say that while I don't like the "Ramparts" style maps, I do think a map that scales to the number of players is a pretty cool implementation, so go Rafalpluk! 9 Our game ended mid way through the discussion, so I just want to say that while I don't like the "Ramparts" style maps, I do think a map that scales to the number of players is a pretty cool implementation, so go Rafalpluk!