1 |
[q] A suggestion for a version of this map that doesn't have a "hole" in the middle and has a 2x better mex in the exactly center of the map. That way you can interact with another players beside yours immediately neighbors. [/q]
|
1 |
[q] A suggestion for a version of this map that doesn't have a "hole" in the middle and has a 2x better mex in the exactly center of the map. That way you can interact with another players beside yours immediately neighbors. [/q]
|
2 |
\n
|
2 |
\n
|
3 |
I made a similar comment to Rafalpluk in a game yesterday, and I'm sure we're not the only ones to have suggested this.
|
3 |
I made a similar comment to Rafalpluk in a game yesterday, and I'm sure we're not the only ones to have suggested this.
|
4 |
\n
|
4 |
\n
|
5 |
There
was
an
agreement
that
the
main
path
being
a
cicle
and
the
center
being
hollow
will
most
likely
lead
to
neighbors
only
attacking
each
other.
The
conclusion
was
that
the
center
could
have
slightly
lower
ground
and
therefore
be
similar
to
violet
ramparts
in
that
regard.
|
5 |
There
was
an
agreement
that
the
main
path
being
a
circle
and
the
center
being
hollow
will
most
likely
lead
to
neighbors
only
attacking
each
other.
The
conclusion
was
that
the
center
could
have
slightly
lower
ground
and
therefore
be
similar
to
violet
ramparts
in
that
regard.
|
6 |
\n
|
6 |
\n
|
7 |
I am just now thinking that it might be more insteresting if the center was a plateau +20-50 higher than the start bases and the outer circle. Typically, high ground is contested because nobody wants to have an opponent fortify uphill from your base. Violet's center is lower, and from what I've seen, players almost only use it as a midly concealed path. Delta Siege 8way also has a slightly lower center. Maybe it's time to try the opposite and raise the middle? Something like Blackstar?
|
7 |
I am just now thinking that it might be more insteresting if the center was a plateau +20-50 higher than the start bases and the outer circle. Typically, high ground is contested because nobody wants to have an opponent fortify uphill from your base. Violet's center is lower, and from what I've seen, players almost only use it as a midly concealed path. Delta Siege 8way also has a slightly lower center. Maybe it's time to try the opposite and raise the middle? Something like Blackstar?
|
8 |
\n
|
8 |
\n
|
9 |
Our game ended mid way through the discussion, so I just want to say that while I don't like the "Ramparts" style maps, I do think a map that scales to the number of players is a pretty cool implementation, so go Rafalpluk!
|
9 |
Our game ended mid way through the discussion, so I just want to say that while I don't like the "Ramparts" style maps, I do think a map that scales to the number of players is a pretty cool implementation, so go Rafalpluk!
|