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What's the use case for Lucifer?

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Date Editor Before After
7/31/2021 10:43:37 PMCArankGalamesh before revert after revert
7/31/2021 10:22:22 PMCArankGalamesh before revert after revert
Before After
1 I'm generally voting against buffing static defense because they're reasonably easy for experienced players to take out (especially with shockly or just silo in general) so it wouldn't make a difference, or because they're extremely hard to handle for less experienced players. How many games have you witnessed where two new players are porc'ed up and can't breach each other? 1 I'm generally voting against buffing static defense because they're reasonably easy for experienced players to take out (especially with shockly or just silo in general) so it wouldn't make a difference, or because they're extremely hard to handle for less experienced players. How many games have you witnessed where two new players are porc'ed up and can't breach each other?
2 \n 2 \n
3 Making towers in general even more powerful means that you either get tower pushed early game and don't know how to counter it, or late game heavy porc creates an impassable wall that players send lone striders against and watch get decimated as more and more towers and shields are stacked. 3 Making towers in general even more powerful means that you either get tower pushed early game and don't know how to counter it, or late game heavy porc creates an impassable wall that players send lone striders against and watch get decimated as more and more towers and shields are stacked.
4 \n 4 \n
5 Making towers even more powerful reinforces porc play, and porc play is boring to me. 5 Making towers even more powerful reinforces porc play, and porc play is boring to me.
6 \n 6 \n
7 I think luci serves the purpose of potentially taking out mobile artil that is visible (countered with terraforming, cloaking or jamming) and that doesn't have merlin level range. It also does decent, step out of my zone damage to striders. That's good enough a niche for me. Making it any better decreases the number of viable units or strategies in mid/late game. 7 I think luci serves the purpose of potentially taking out mobile artil that is visible (countered with terraforming, cloaking or jamming) and that doesn't have merlin level range. It also does decent, step out of my zone damage to striders. That's good enough a niche for me. Making it any better decreases the number of viable units or strategies in mid/late game.
8 \n 8 \n
9 The only scenario I would agree to that involves buffing lucifer with more damage and/or range would be that it's auto fire gun is replaced by a manual activation skill. 9 The only scenario I would agree to that involves buffing lucifer with more damage and/or range would be that its auto fire gun is replaced by a manual activation skill.