1 |
I'm generally voting against buffing static defense because they're reasonably easy for experienced players to take out (especially with shockly or just silo in general) so it wouldn't make a difference, or because they're extremely hard to handle for less experienced players. How many games have you witnessed where two new players are porc'ed up and can't breach each other?
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1 |
I'm generally voting against buffing static defense because they're reasonably easy for experienced players to take out (especially with shockly or just silo in general) so it wouldn't make a difference, or because they're extremely hard to handle for less experienced players. How many games have you witnessed where two new players are porc'ed up and can't breach each other?
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2 |
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2 |
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3 |
Making towers in general even more powerful means that you either get tower pushed early game and don't know how to counter it, or late game heavy porc creates an impassable wall that players send lone striders against and watch get decimated as more and more towers and shields are stacked.
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3 |
Making towers in general even more powerful means that you either get tower pushed early game and don't know how to counter it, or late game heavy porc creates an impassable wall that players send lone striders against and watch get decimated as more and more towers and shields are stacked.
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4 |
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4 |
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5 |
Making towers even more powerful reinforces porc play, and porc play is boring to me.
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5 |
Making towers even more powerful reinforces porc play, and porc play is boring to me.
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6 |
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6 |
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7 |
I think luci serves the purpose of potentially taking out mobile artil that is visible (countered with terraforming, cloaking or jamming) and that doesn't have merlin level range. It also does decent, step out of my zone damage to striders. That's good enough a niche for me. Making it any better decreases the number of viable units or strategies in mid/late game.
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7 |
I think luci serves the purpose of potentially taking out mobile artil that is visible (countered with terraforming, cloaking or jamming) and that doesn't have merlin level range. It also does decent, step out of my zone damage to striders. That's good enough a niche for me. Making it any better decreases the number of viable units or strategies in mid/late game.
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8 |
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8 |
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9 |
The
only
scenario
I
would
agree
to
that
involves
buffing
lucifer
with
more
damage
and/or
range
would
be
that
it's
auto
fire
gun
is
replaced
by
a
manual
activation
skill.
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9 |
The
only
scenario
I
would
agree
to
that
involves
buffing
lucifer
with
more
damage
and/or
range
would
be
that
its
auto
fire
gun
is
replaced
by
a
manual
activation
skill.
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