1 |
Jugglenaut
is
extremely
strong
when
you
understand
how
to
get
anything
moving.
Stationary
objects
require
much
more
force
to
get
accelerate
than
already
moving
objects,
due
to
friction.
When
there's
angled
surfaces
at
play,
it's
even
harder.
Commanders
are
massive,
either
bump
into
them
or
keep
switching
between
push/pull
to
wiggle
them
from
their
static
friction.
Once
they
start
sliding
you
can
sling
them
around
normally.
|
1 |
Jugglenaut
is
extremely
strong
when
you
understand
how
to
get
anything
moving.
Stationary
objects
require
much
more
force
to
accelerate
than
already
moving
objects,
due
to
friction.
When
there's
angled
surfaces
at
play,
it's
even
harder.
Commanders
are
massive,
either
bump
into
them
or
keep
switching
between
push/pull
to
wiggle
them
from
their
static
friction.
Once
they
start
sliding
you
can
sling
them
around
normally.
|