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Zero-K v1.9.8.0 - More Metal and Stronger Shieldbots

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Date Editor Before After
8/15/2021 5:04:14 AMAUrankAdminGoogleFrog before revert after revert
Before After
1 [q]Why do we even have different Units? Why not directly replace bandits with glaives? Buffing dps instead of health/firerate what makes bandits unique... im worried by this developement.[/q] 1 [q]Why do we even have different Units? Why not directly replace bandits with glaives? Buffing dps instead of health/firerate what makes bandits unique... im worried by this developement.[/q]
2 I generally have this concern too, but it was lessened by realising that Bandit was closer to Duck than Glaive. 2 I generally have this concern too, but it was lessened by realising that Bandit was closer to Duck than Glaive.
3 \n 3 \n
4 [q]I'm really intrigued as to whether the endgame with terraformed mexes is that it is easy to do and widely used, or easy to do and nerfed so that people don't - because I just don't see how making mexes partially invisible, armored and requiring increased attention budget to displace improves the game. [/q] 4 [q]I'm really intrigued as to whether the endgame with terraformed mexes is that it is easy to do and widely used, or easy to do and nerfed so that people don't - because I just don't see how making mexes partially invisible, armored and requiring increased attention budget to displace improves the game. [/q]
5 The way I see it, walling mexes is already in the game but is gated behind a finicky UI. If it is powerful then the following progression might have happened: 5 The way I see it, walling mexes is already in the game but is gated behind a finicky UI. If it is powerful then the following progression might have happened:
6 * 1. Someone develops a good workflow for using the finicky UI. 6 * 1. Someone develops a good workflow for using the finicky UI.
7 * 2. They go on to win in ways that are frustrating to play against and replicate. 7 * 2. They go on to win in ways that are frustrating to play against and replicate.
8 * 3. UI and unit AI is developed to make the mechanic feel fairer and less finicky. 8 * 3. UI and unit AI is developed to make the mechanic feel fairer and less finicky.
9 * 4. The mechanic is rebalanced or maybe even redesigned with all the feedback from step 3 in mind. 9 * 4. The mechanic is rebalanced or maybe even redesigned with all the feedback from step 3 in mind.
10 \n 10 \n
11 We just skipped straight to step 3. I don't know whether step 2 would have happened or whether step 4 will be necessary, but I don't see a reason to not find out. 11 We just skipped straight to step 3*. I don't know whether step 2 would have happened or whether step 4 will be necessary, but I don't see a reason to not find out.
12 \n
13 *(Well technically we'll be at step 3 when people figure out the new UI, as it is less finicky but not completely transparent.)