1 |
[q]Why do we even have different Units? Why not directly replace bandits with glaives? Buffing dps instead of health/firerate what makes bandits unique... im worried by this developement.[/q]
|
1 |
[q]Why do we even have different Units? Why not directly replace bandits with glaives? Buffing dps instead of health/firerate what makes bandits unique... im worried by this developement.[/q]
|
2 |
I generally have this concern too, but it was lessened by realising that Bandit was closer to Duck than Glaive.
|
2 |
I generally have this concern too, but it was lessened by realising that Bandit was closer to Duck than Glaive.
|
3 |
\n
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3 |
\n
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4 |
[q]I'm really intrigued as to whether the endgame with terraformed mexes is that it is easy to do and widely used, or easy to do and nerfed so that people don't - because I just don't see how making mexes partially invisible, armored and requiring increased attention budget to displace improves the game. [/q]
|
4 |
[q]I'm really intrigued as to whether the endgame with terraformed mexes is that it is easy to do and widely used, or easy to do and nerfed so that people don't - because I just don't see how making mexes partially invisible, armored and requiring increased attention budget to displace improves the game. [/q]
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5 |
The way I see it, walling mexes is already in the game but is gated behind a finicky UI. If it is powerful then the following progression might have happened:
|
5 |
The way I see it, walling mexes is already in the game but is gated behind a finicky UI. If it is powerful then the following progression might have happened:
|
6 |
* 1. Someone develops a good workflow for using the finicky UI.
|
6 |
* 1. Someone develops a good workflow for using the finicky UI.
|
7 |
* 2. They go on to win in ways that are frustrating to play against and replicate.
|
7 |
* 2. They go on to win in ways that are frustrating to play against and replicate.
|
8 |
* 3. UI and unit AI is developed to make the mechanic feel fairer and less finicky.
|
8 |
* 3. UI and unit AI is developed to make the mechanic feel fairer and less finicky.
|
9 |
* 4. The mechanic is rebalanced or maybe even redesigned with all the feedback from step 3 in mind.
|
9 |
* 4. The mechanic is rebalanced or maybe even redesigned with all the feedback from step 3 in mind.
|
10 |
\n
|
10 |
\n
|
11 |
We
just
skipped
straight
to
step
3.
I
don't
know
whether
step
2
would
have
happened
or
whether
step
4
will
be
necessary,
but
I
don't
see
a
reason
to
not
find
out.
|
11 |
We
just
skipped
straight
to
step
3*.
I
don't
know
whether
step
2
would
have
happened
or
whether
step
4
will
be
necessary,
but
I
don't
see
a
reason
to
not
find
out.
|
|
|
12 |
\n
|
|
|
13 |
*(Well technically we'll be at step 3 when people figure out the new UI, as it is less finicky but not completely transparent.)
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