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Jumpers are bad for High-Level-Games

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Date Editor Before After
8/15/2021 1:16:26 PMDErankkatastrophe before revert after revert
8/15/2021 1:15:08 PMDErankkatastrophe before revert after revert
Before After
1 I think the matches were lost due to expansion speed. 1 I think the matches were lost due to expansion speed.
2 They are just send as examples of jumpy-play. They are NOT meant as demonstrations of how good jumpy is, but to show how prevalent they are in the games. 2 They are just send as examples of jumpy-play. They are NOT meant as demonstrations of how good jumpy is, but to show how prevalent they are in the games.
3 I will just post more examples. 3 I will just post more examples.
4 I find Firewalker and Pyro an extreme annoyance for ages already, ask @Anarchid. 4 I find Firewalker and Pyro an extreme annoyance for ages already, ask @Anarchid.
5 And again, it`s not about whereas those units are really op or not. Its about oppressiveness as kind of a fun-killer.
5 \n 6 \n
6 I am also used to people just opposing ideas no matter what those ideas are anyway. 7 I am also used to people just opposing ideas no matter what those ideas are anyway.
7 \n 8 \n
8 So, if you think those are just temper-tantrums: Show me games where one side is behind in map-control, then gets locked down by firewalker (or tremor pre-nerf) and makes a decent comeback. 9 So, if you think those are just temper-tantrums: Show me games where one side is behind in map-control, then gets locked down by firewalker (or tremor pre-nerf) and makes a decent comeback.