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Some thoughts:
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Some thoughts:
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- Air is somewhat out of the main counter-structure, so I would also classify Likho as a counter to lance, but I don`t think that says much as likho counters soo many things.
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- Air is somewhat out of the main counter-structure, so I would also classify Likho as a counter to lance, but I don`t think that says much as likho counters soo many things.
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- Same with the dirtbag-terrain-deform, just that this is more a hazzle than a counter in most cases.
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- Same with the dirtbag-terrain-deform, just that this is more a hazzle than a counter in most cases.
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- In general I don`t think it is that useful to make an grument like: "Oh, but x counters y." On paper, there are many counters: raider swarms, Scythes, Skuttle, Bombers, Swifts somehow, Napalm Bombers, Ultimatum, Merlin, Behemoth, Lucifer, Impaler, everything that is cloaked. Most of them do on paper, but that doesn`t mean they would be useful in reality.
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- In general I don`t think it is that useful to make an grument like: "Oh, but x counters y." On paper, there are many counters: raider swarms, Scythes, Skuttle, Bombers, Swifts somehow, Napalm Bombers, Ultimatum, Merlin, Behemoth, Lucifer, Impaler, everything that is cloaked. Most of them do on paper, but that doesn`t mean they would be useful in reality.
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- The question is more: Is the interaction with this unit on the recieving end intersting and fun? I personally don`t think lances are too strong in the game as a whole, but playing against them is frustrating in many ways. I am particularily annoyed with lances killing swarms of small units when those happen to run somewhere, lance shoots at the leading unit and the following units run into the beam.
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- The question is more: Is the interaction with this unit on the recieving end intersting and fun? I personally don`t think lances are too strong in the game as a whole, but playing against them is frustrating in many ways. I am particularily annoyed with lances killing swarms of small units when those happen to run somewhere, lance shoots at the leading unit and the following units run into the beam.
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-
So
for
me
PERSONALLY:
I
have
the
same
problem
with
lance
as
I
basically
have
with
jumpers.
I
dislike
playing
against
them,
I
do
not
enjoy
the
interaction
at
all.
But
I
don`t
think
that
has
to
do
with
their
balance
stats-wise,
but
more
the
weapon-design.
So,
IDEALLY
I
would
replace
those
units
with
another
units.
In
the
case
of
lance,
you
would
have
to
come
up
with
something
that
keeps
the
original
units
"charme"
(
the
stuff
@Aquanim
put
down)
but
that
somehow
feels
more
"fair"
to
the
one
playing
against
it.
IDEALLY.
I
am
aware
that
would
require
tons
of
work
and
is
unlikely
to
happen.
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11 |
-
So
for
me
PERSONALLY:
I
have
the
same
problem
with
lance
as
I
basically
have
with
jumpers.
I
dislike
playing
against
them,
I
do
not
enjoy
the
interaction
at
all.
But
I
don`t
think
that
has
to
do
with
their
balance
stats-wise,
but
more
the
weapon-design.
So,
IDEALLY
I
would
replace
those
units
with
other
ones.
In
the
case
of
lance,
you
would
have
to
come
up
with
something
that
keeps
the
original
units
"charme"
(
the
stuff
@Aquanim
put
down)
but
that
somehow
feels
more
"fair"
to
the
one
playing
against
it.
IDEALLY.
I
am
aware
that
would
require
tons
of
work
and
is
unlikely
to
happen.
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[q] From the teamgames I have watched or played recently (including TinySpider's most recent team game) I do not get the impression that it is a game-defining unit in every team game, or even in every game on a map where it would potentially be practical. [/q]
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[q] From the teamgames I have watched or played recently (including TinySpider's most recent team game) I do not get the impression that it is a game-defining unit in every team game, or even in every game on a map where it would potentially be practical. [/q]
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- I would throw in that there are many games i remember where lances do become a very significant part of a victory. By far not ALL games as you say. But I would say IF they are used in the correct setting, they have a tendency of drifting more towards the "situationaly overpowered" units.
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- I would throw in that there are many games i remember where lances do become a very significant part of a victory. By far not ALL games as you say. But I would say IF they are used in the correct setting, they have a tendency of drifting more towards the "situationaly overpowered" units.
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