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B1183408 2 on Crubick Plains v1.2 (Multiplayer)

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Date Editor Before After
8/26/2021 7:30:24 AMGBrankPRO_Dregs before revert after revert
8/26/2021 7:26:31 AMGBrankPRO_Dregs before revert after revert
Before After
1 [q]That some Badgers stopped autofiring at some point was actually not a bug but a feature: The widget does not overwrite manual fire commands as they are expected to still be better. [/q] 1 [q]That some Badgers stopped autofiring at some point was actually not a bug but a feature: The widget does not overwrite manual fire commands as they are expected to still be better. [/q]
2 \n 2 \n
3 Interesting. We thought it might be to do with the incline where the gauses were. 3 Interesting. We thought it might be to do with the incline where the gauses were.
4 \n 4 \n
5 [q]Or someone who is annoyed by a tedious aspect of the game and wants to fix it.[/q] 5 [q]Or someone who is annoyed by a tedious aspect of the game and wants to fix it.[/q]
6 \n 6 \n
7 It has been a common pattern for you to describe skill-based micro interactions as tedious/undesirable, the classic example being manually dodging shots - though do perfect lobshots, enemy comm lobs, scythe raids, LoS evasion / raider wedging, commfights, riot drops, retreat advantage, spanish-armada raiding riots, widow use, cloaked bomb strategies (and more) meet this criteria for you too? 7 It has been a common pattern for you to describe skill-based micro interactions as tedious/undesirable, the classic example being manually dodging shots - though do perfect lobshots, enemy comm lobs, scythe raids, LoS evasion / raider wedging, commfights, riot drops, retreat advantage, spanish-armada raiding riots, widow use, cloaked bomb strategies (and more) meet this criteria for you too?
8 \n 8 \n
9 These apm sinks I would argue are the very opposite of tedious, they're the clutch attention trade-offs we leverage to defy the odds and get victories most other players recognize and celebrate. They're also often necessary strategies to compete with factory RPS, or "logical unit escalation RPS". 9 These apm sinks I would argue are the very opposite of tedious, they're the clutch attention trade-offs we leverage to defy the odds and get victories most other players recognize and celebrate. They're also often necessary strategies to compete with factory RPS, or "logical unit escalation RPS".
10 \n 10 \n
11 If we automate all of this out of the game then it is going to end up very homogenous and devoid of any spice or excitement - and I think that thing would, as said many times before now, be better off as a seperate environment outside of the ranked ladder. 11 If we automate all of this out of the game then it is going to end up very homogenous and devoid of any spice or excitement - and I think that thing would, as said many times before now, be better off as a seperate environment outside of the ranked ladder.
12 \n
13 [q]I don't have any interest in competitive play in a game where my opponent gets twice my apm by using a custom coded widget that I don't have access to.[/q]
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15 Feel the same. Although I'll go even further to say, even if I do have access to that widget - I don't want it. I'm happy for the meta to keep evolving via balance changes, new units/turrets etc. But I'm not looking to parcipate in an arms race of legal widgets against the people I enjoy playing with either.