1 |
The Rampart variants are an especially good map for Scorpions because (a) they can hide on the cliffs and (b) threats are typically coming from only one or two directions at a time, so there is less of a problem with the Scorpions getting flanked or out-manouvered.
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1 |
The Rampart variants are an especially good map for Scorpions because (a) they can hide on the cliffs and (b) threats are typically coming from only one or two directions at a time, so there is less of a problem with the Scorpions getting flanked or out-manouvered.
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3 |
Scorpions
aren't
really
especially
good
combat
units,
their
advantages
are
being
cloaked
and
stunlocking
opponents.
Fight
them
in
ways
that
neutralise
these
advantages.
Under
normal
circumstances
swarming
them
with
raiders
or
fast-moving
assaults
is
pretty
effective
but
this
probably
won't
work
in
a
Rampart
FFA.
Some
combination
of
screening
to
decloak
the
Scorpions
(
Fleas,
Firewalker,
Tremor,
etc.
)
and
long-range
firepower
(
most
artillery,
Paladin,
heavy
defences)
ought
to
be
fairly
effective.
|
3 |
Scorpions
aren't
really
especially
good
combat
units,
their
advantages
are
being
cloaked
and
stunlocking
opponents.
In
particular
they
are
not
good
at
fighting
multiple
targets
and
are
only
effective
at
short
range.
Fight
them
in
ways
that
neutralise
these
advantages
and
exploit
these
weaknesses.
Under
normal
circumstances
swarming
them
with
raiders
or
fast-moving
assaults
is
pretty
effective
but
this
probably
won't
work
in
a
Rampart
FFA.
Some
combination
of
screening
to
decloak
the
Scorpions
(
Fleas,
Firewalker,
Tremor,
etc.
)
and
long-range
firepower
(
most
artillery,
Paladin,
heavy
defences)
ought
to
be
fairly
effective.
|