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New Factory Suggestion: Heavy Walkers

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Date Editor Before After
10/10/2021 12:32:47 AMCArankmOSEN before revert after revert
10/10/2021 12:30:03 AMCArankmOSEN before revert after revert
Before After
1 We need something between large bots like the crab and the strider hub. We need to revitalize this game propose we do that by adding a new factory. This factory is built around slow heigh health bots with multiple weapons hard points. 1 We need something between large bots like the crab and the strider hub. We need to revitalize this game propose we do that by adding a new factory. This factory is built around slow heigh health bots with multiple weapons hard points.
2 As a naming convention, I suggest we name it after trees as the legs of these walkers would be like giant tree trunks. 2 As a naming convention, I suggest we name it after trees as the legs of these walkers would be like giant tree trunks.
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4 Unit Suggestions 4 Unit Suggestions
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6 Pine Expendable Scout. mats:200 health:16 move: very fast 6 Pine Expendable Scout. mats:200 health:16 move: very fast
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8 Armed with 2 lotus lasers this bot trades armor for speed and range. Often neglected by commanders as they have almost no survivability. Despite their size, this unit can burrow to stay alive and makes an ideal spotter for artillery. 8 Armed with 2 lotus lasers this bot trades armor for speed and range. Often neglected by commanders as they have almost no survivability. Despite their size, this unit can burrow to stay alive and makes an ideal spotter for artillery.
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10 Oak Geographically Flexible Bunker Mats:400 Health:3100 move: slightly faster than stationary has to set up to fire 10 Oak Geographically Flexible Bunker Mats:400 Health:3100 move: slightly faster than stationary has to set up to fire
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12 Armed with a machine gun and a single medium-range cannon this unit is great for holding ground. It tends to catch artillery fire but is able to slowly heal while stationery. Good for early game base defense. 12 Armed with a machine gun and a single medium-range cannon this unit is great for holding ground. It tends to catch artillery fire but is able to slowly heal while stationery. Good for early game base defense.
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14 Willow Assualt Bot Mats:2100 Health:1800 Shields:1500 Move: slow 14 Willow Assualt Bot Mats:2100 Health:1800 Shields:1500 Move: slow
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16 Armed with 2 autocannons, 2 lotus lasers, 1 pulsed laser anti-air, and 2 repair drone bays. This machine is designed to break the enemy lines and to skirmish with enemy forces. Venerable to emp. 16 Armed with 2 auto-cannons, 2 lotus lasers, 1 pulsed laser anti-air, and 2 repair drone bays. This machine is designed to break the enemy lines and to skirmish with enemy forces. vulnerable to emp.
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18 Maple Aircraft Carrier bot Mats:4000 Health:21000 Move: Slightly faster than stationary with a setup 18 Maple Aircraft Carrier bot Mats:4000 Health:21000 Move: Slightly faster than stationary with a setup
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20 This bot has no cannons but has a build repair beam that allows it to build Willow's. It has 12 helper drone bays and 32 combat drone bays and 4 repair drone bays. It is able to repair and rearm aircraft in the field. It has 1 bay that builds trinitys very slowly. It is amphibious. 20 This bot has no cannons but has a build repair beam that allows it to build Willow's. It has 12 helper drone bays and 32 combat drone bays and 4 repair drone bays. It is able to repair and rearm aircraft in the field. It has 1 bay that builds trinitys very slowly. It is amphibious.
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22 I'm willing to do the models and any suggestions to tweak for balance would be appreciated. 22 I'm willing to do the models and any suggestions to tweak for balance would be appreciated.
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