Time to resurrect this after I randomly found it and suggest some balance changes to the concept...
Theme: Large expensive "demi" striders focused on being the bot version of tanks (slower, turn better, less hp more dps and gimmicks ;) ). They focus more on kinetic and aoe weapons with burst fire.
units:
Con: sapling (roughly around welder)
cost:145-170
Hp:1350-1500
Bp: 10
Speed: 48-54
gimmick: armored form 80% damage reduction
Scout: None
Raider: Pine (bolas + raider riot hybrid that is slower but riots better)
cost: 270-320
Hp: 1100-1250
Weapon: 3/5 round burst light plasma cannon/heavy emg
damage: 25-35 per shot x3/5
reload: 0.4-0.6 per shot, 3-5s between burst
Aoe:22-32
range: 230
projectile speed: 350-450 accurate but not guarantied to hit fast air units/dodging raiders
gimmick: armored form 20% damage reduction
Riot: Fir (AOE riot similar to outlaw used for area control)
cost: 440-480
Hp:1600-1750
Weapon: heavy emg burst
Damage: 15-25x6-8
Reload:0.2s per shot, 2-2.5s between burst
aoe: 20-30
range: 280-300 elo
projectile speed: 500+
gimmick(s): ;)
D-gun: pinecone field deployment <- shorter range burst version of badger claws
deploys 8-12 pinecones around the fir in a range of 200.
pinecone is just like a claw, except stay 2x longer and deal half damage
armored form: 60% damage reduction
hmmm I ran out of brain power so I will prob fill the rest out in another post...
Skirm: TBA
Assault: TBA
Arty: TBA
Special 1: TBA
Special 2: TBA