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New Factory Suggestion: Heavy Walkers

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Date Editor Before After
10/19/2023 1:26:57 PMCArankGalamesh before revert after revert
Before After
1 I find ground units with multiple different weapon systems tend to not work very well. 1 I find ground units with multiple different weapon systems tend to not work very well.
2 \n 2 \n
3 The cyclops' slow beam tends to outrange its main cannon and it often gets stuck against a target it could destroy in one hit, but stubbonly stays at maximum slow beam range. 3 The cyclops' slow beam tends to outrange its main cannon and it often gets stuck against a target it could destroy in one hit, but stubbonly stays at maximum slow beam range. This also happens a lot if the target is at slightly higher elevation than the cyclops.
4 \n 4 \n
5 Paladins tend to treat themselves as tall lances and will only use their lightning guns if a fast moving unit moves in or if they are manually instructed to walk close to a target. 5 Paladins tend to treat themselves as tall lances and will only use their lightning guns if a fast moving unit moves in or if they are manually instructed to walk close to a target.
6 \n 6 \n
7 Dets seem to be the only unit I can think of that actually prefer their mid range weapons (the rail cannons) over their tychon beam, which leads to the unit regularly using its full firepower even when not manually managed. 7 Dets seem to be the only unit I can think of that actually prefer their mid range weapons (the rail cannons) over their tychon beam, which leads to the unit regularly using its full firepower even when not manually managed.
8 \n 8 \n
9 Most other units either have the same weapon system multiple times (like archer) or have an anti air weapon system, which tend to work well given that planes move into their range quite quickly. 9 Most other units either have the same weapon system multiple times (like archer) or have an anti air weapon system, which tend to work well given that planes move into their range quite quickly.
10 \n 10 \n
11 That, or the second weapon has manual activation. 11 That, or the second weapon has manual activation.