Loading...
  OR  Zero-K Name:    Password:   

Post edit history

New Factory Suggestion: Heavy Walkers

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/18/2023 11:49:03 PMCArankTarkin before revert after revert
Before After
1 Time to resurrect this after I randomly found it and suggest some balance changes to the concept... 1 Time to resurrect this after I randomly found it and suggest some balance changes to the concept...
2 Theme: Large expensive "demi" striders focused on being the bot version of tanks (slower, turn better, less hp more dps and gimmicks ;) ). They focus more on kinetic and aoe weapons with burst fire. 2 Theme: Large expensive "demi" striders focused on being the bot version of tanks (slower, turn better, less hp more dps and gimmicks ;) ). They focus more on kinetic and aoe weapons with burst fire.
3 \n 3 \n
4 units: 4 units:
5 \n 5 \n
6 Con: sapling (roughly around welder) 6 Con: sapling (roughly around welder)
7 cost:145-170 7 cost:145-170
8 Hp:1350-1500 8 Hp:1350-1500
9 Bp: 10 9 Bp: 10
10 Speed: 48-54 10 Speed: 48-54
11 gimmick: armored form 80% damage reduction 11 gimmick: armored form 80% damage reduction
12 \n 12 \n
13 Scout: None 13 Scout: None
14 \n 14 \n
15 Raider: Pine (bolas + raider riot hybrid that is slower but riots better) 15 Raider: Pine (bolas + raider riot hybrid that is slower but riots better)
16 cost: 270-320 16 cost: 270-320
17 Hp: 1100-1250 17 Hp: 1100-1250
18 Weapon: 3/5 round burst light plasma cannon/heavy emg 18 Weapon: 3/5 round burst light plasma cannon/heavy emg
19 damage: 25-35 per shot x3/5 19 damage: 25-35 per shot x3/5
20 reload: 0.4-0.6 per shot, 3-5s between burst 20 reload: 0.4-0.6 per shot, 3-5s between burst
21 Aoe:22-32 21 Aoe:22-32
22 range: 230 22 range: 230
23 projectile speed: 350-450 accurate but not guarantied to hit fast air units/dodging raiders 23 projectile speed: 350-450 accurate but not guarantied to hit fast air units/dodging raiders
24 gimmick: armored form 20% damage reduction 24 gimmick: armored form 20% damage reduction
25 \n 25 \n
26 Riot: Fir (AOE riot similar to outlaw used for area control) 26 Riot: Fir (AOE riot similar to outlaw used for area control)
27 cost: 440-480 27 cost: 440-480
28 Hp:1600-1750 28 Hp:1600-1750
29 Weapon: heavy emg burst 29 Weapon: heavy emg burst
30 Damage: 15-25x6-8 30 Damage: 15-25x6-8
31 Reload:0.2s per shot, 2-2.5s between burst 31 Reload:0.2s per shot, 2-2.5s between burst
32 aoe: 20-30 32 aoe: 20-30
33 range: 280-300 elo 33 range: 280-300 elo
34 projectile speed: 500+ 34 projectile speed: 500+
35 gimmick(s): ;) 35 gimmick(s): ;)
36 D-gun: pinecone field deployment <- shorter range burst version of badger claws 36 D-gun: pinecone field deployment <- shorter range burst version of badger claws
37 deploys 8-12 pinecones around the fir in a range of 200. 37 deploys 8-12 pinecones around the fir in a range of 200.
38 pinecone is just like a claw, except stay 2x longer and deal half damage 38 pinecone is just like a claw, except stay 2x longer and deal half damage
39 armored form: 60% damage reduction
39 \n 40 \n
40 hmmm I ran out of brain power so I will prob fill the rest out in another post... 41 hmmm I ran out of brain power so I will prob fill the rest out in another post...
41 \n 42 \n
42 Skirm: TBA 43 Skirm: TBA
43 Assault: TBA 44 Assault: TBA
44 Arty: TBA 45 Arty: TBA
45 Special 1: TBA 46 Special 1: TBA
46 Special 2: TBA 47 Special 2: TBA
47 \n 48 \n