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Any tips for playing big team games on small maps

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Date Editor Before After
11/3/2021 6:25:57 AMNZrankDouble_Helix_DNA before revert after revert
11/3/2021 6:25:36 AMNZrankDouble_Helix_DNA before revert after revert
Before After
1 Artillery spam, tech into Strider, make superweapon slowly, take 20mins to lose/win. 1 Artillery spam, tech into Strider, make superweapon slowly, take 20mins to lose/win.
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3 This is the most degenerate part of ZK. 3 This is the most degenerate part of ZK.
4 \n 4 \n
5 Things: 5 Things:
6 Forget about manuevering, small map means everything can reach your raiders in a short time, so they are simply a metal donation. 6 Forget about manuevering, small map means everything can reach your raiders in a short time, so they are simply a metal donation.
7 Stay back, let artillery do the work. Rushing in, even with combined forces may just end up with a large metal donation to the enemy. 7 Stay back, let artillery do the work. Rushing in, even with combined forces may just end up with a large metal donation to the enemy.
8 Make porc, hide it in Iris so enemy needs LoS to hit it, terraform so its harder to get LoS on, keep a small mobile army to hit any scouts. Favour Gauss if under heavy artillery fire. Iris keeps mobile army hidden, so they won't get targeted unless fired on by Firewalker. 8 Make porc, hide it in Iris so enemy needs LoS to hit it, terraform so its harder to get LoS on, keep a small mobile army to hit any scouts. Favour Gauss if under heavy artillery fire. Iris keeps mobile army hidden, so they won't get targeted unless fired on by Firewalker.
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