1 |
In a small map means little metal which means everybody is slow like turtle. People could do two things, one is to pool together for one big unit and the other is to play individually. Personally I always play individually.
|
1 |
In a small map means little metal which means everybody is slow like turtle. People could do two things, one is to pool together for one big unit and the other is to play individually. Personally I always play individually.
|
2 |
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|
2 |
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|
3 |
Playing
individually,
I
always
see
a
common
problem
which
is
team
hate
to
build
radar
plane.
In
a
tiny
map,
radar
plane
is
a
huge
plus
as
having
vision
means
knowing
what
units
enemy
have
which
means
you
can
build
units
to
counter
those
units.
Likewise,
having
vision
also
means
you
can
avoid
fights
that
you
can't
win
and
allies
could
assist
you
knowing
there's
incoming.
|
3 |
Playing
individually,
I
always
see
a
common
problem
which
is
team
hate
to
build
radar
plane.
In
a
tiny
map,
radar
plane
is
a
huge
plus
as
having
vision
means
knowing
what
units
enemy
have
which
means
you
can
build
units
to
counter
those
units.
Likewise,
having
vision
also
means
you
can
avoid
fights
that
you
can't
win,
engage
enemy
knowing
they
are
weaker
and
allies
could
assist
you
knowing
there's
incoming.
|
4 |
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|
4 |
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|
5 |
Depending what allies build, you tend to want to have range units on tiny map but also enough frontline to prevent unexpected zerg assaults. Silo napalm can be useful if enemy build a lot of wind or low health things like nano
|
5 |
Depending what allies build, you tend to want to have range units on tiny map but also enough frontline to prevent unexpected zerg assaults. Silo napalm can be useful if enemy build a lot of wind or low health things like nano
|