Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Split: Bandit and Kodachi

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
11/12/2021 9:55:39 AMEErankAdminAnarchid before revert after revert
Before After
1 The part i dislike about this behavior especially on stardust is that, because of overshoot and assorted other reasons, Stardust seems to be hitting the unit outside its nominal range when "predicting" this way. 1 The part i dislike about this behavior especially on stardust is that, because of overshoot and assorted other reasons, Stardust seems to be hitting the unit outside its nominal range when "predicting" this way.
2 \n 2 \n
3 Eg. a Scalpel moving towards Stardust and stopping right before its range will be hit on approach, and then be ignored. This seems inconsistent. 3 Eg. a Scalpel moving towards Stardust and stopping right before its range will be hit on approach, and then be ignored. This seems inconsistent.
4 \n
5 ---
6 \n
7 On Bandit vs Koda:
8 \n
9 - Kodachi design intentionally leaning into retreat advantage as a unique mechanic as opposed to being superfluid like everyone else feelsbadman to me.
10 \n
11 - Bandit Glaive Flea Dart etc could maybe have edge targeting like Scythe Dirtbag.