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Split: Bandit and Kodachi

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Date Editor Before After
11/12/2021 3:10:41 PMUSrankLegomenon before revert after revert
Before After
1 [quote]I agree that two Bandits seem to be enough to stop a Kodachi, but perhaps the micro requirements on the Bandit or Kodachi are a bit uneven.[/quote] 1 [quote]I agree that two Bandits seem to be enough to stop a Kodachi, but perhaps the micro requirements on the Bandit or Kodachi are a bit uneven.[/quote]
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3 The new fire towards enemy widget has made micro quite a bit harder on the defending size, since it encourages using hold position to avoid chasing into fire, but Kodachi is easier to defend against without hold position so you don't get picked off at range and take the full DPS. Not using hold position should still be easier, but the widget has certainly increased the micro burden (it was quite reasonable before since misusing a Kodachi would also result in its instant death). 3 The new fire towards enemy widget has made micro quite a bit harder on the defending size, since it encourages using hold position to avoid chasing into fire, but Kodachi is easier to defend against without hold position so you don't get picked off at range and take the full DPS. Not using hold position should still be easier, but the widget has certainly increased the micro burden (it was quite reasonable before since misusing a Kodachi would also result in its instant death).
4 \n 4 \n
5 ( Snitch has no efficient counters for Tank other than Radar + Welder, and can probably make up for the lack of a normal riot on the Shield side. ) 5 ( Snitch has no efficient counters for Tank other than Radar + Welder, and can probably make up for the lack of a normal riot on the Shield side, it's basically the only way to secure kills against a triple-digit speed unit. )