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Claw: a building or a unit?

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Date Editor Before After
11/19/2021 7:54:10 PMPLrankAdminSprung before revert after revert
Before After
1 [quote]they can't be user-controlled like other units, either[/quote] 1 [quote]they can't be user-controlled like other units, either[/quote]
2 They can, they respond to orders normally (attack orders in their small attack circle, self-D, fire state...). 2 They can, they respond to orders normally (attack orders in their small attack circle, self-D, fire state...).
3 \n 3 \n
4 [quote]for the purposes of Zero-K[/quote] 4 [quote]for the purposes of Zero-K[/quote]
5 Depends on the purpose, sometimes it behaves like one or the other. In some ways it behaves like neither ( for example it has a ghost site, like a building, but it disappears immediately when it dies without requiring scouting, unlike proper buildings) . In some, like a building ( can't be thrown by Lobster/Newton or transported) . In some, like a mobile unit ( doesn't block terraform) . Like a dickgirl, it doesn't neatly fit into the two main categories. 5 Depends on the purpose, sometimes it behaves like one or the other. In some ways it behaves like neither ( for example it has a ghost site, like a building, but it disappears immediately when it dies without requiring scouting, unlike proper buildings) . In some, like a building ( can't be thrown by Lobster/Newton or transported) . In some, like a mobile unit ( doesn't block terraform) . It's a bit like asking if a mushroom is a plant ( because it can't move) or an animal ( because it's not green) .
6 \n 6 \n
7 From a technical engine PoV it's an "immobile", which is a broader category that contains buildings, but has a bunch of exceptions to rules that normally affect immobiles. 7 From a technical engine PoV it's an "immobile", which is a broader category that contains buildings, but has a bunch of exceptions to rules that normally affect immobiles.