1 |
[quote]they can't be user-controlled like other units, either[/quote]
|
1 |
[quote]they can't be user-controlled like other units, either[/quote]
|
2 |
They can, they respond to orders normally (attack orders in their small attack circle, self-D, fire state...).
|
2 |
They can, they respond to orders normally (attack orders in their small attack circle, self-D, fire state...).
|
3 |
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|
3 |
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|
4 |
[quote]for the purposes of Zero-K[/quote]
|
4 |
[quote]for the purposes of Zero-K[/quote]
|
5 |
Depends
on
the
purpose,
sometimes
it
behaves
like
one
or
the
other.
In
some
ways
it
behaves
like
neither
(
for
example
it
has
a
ghost
site,
like
a
building,
but
it
disappears
immediately
when
it
dies
without
requiring
scouting,
unlike
proper
buildings)
.
In
some,
like
a
building
(
can't
be
thrown
by
Lobster/Newton
or
transported)
.
In
some,
like
a
mobile
unit
(
doesn't
block
terraform)
.
Like
a
dickgirl,
it
doesn't
neatly
fit
into
the
two
main
categories.
|
5 |
Depends
on
the
purpose,
sometimes
it
behaves
like
one
or
the
other.
In
some
ways
it
behaves
like
neither
(
for
example
it
has
a
ghost
site,
like
a
building,
but
it
disappears
immediately
when
it
dies
without
requiring
scouting,
unlike
proper
buildings)
.
In
some,
like
a
building
(
can't
be
thrown
by
Lobster/Newton
or
transported)
.
In
some,
like
a
mobile
unit
(
doesn't
block
terraform)
.
It's
a
bit
like
asking
if
a
mushroom
is
a
plant
(
because
it
can't
move)
or
an
animal
(
because
it's
not
green)
.
|
6 |
\n
|
6 |
\n
|
7 |
From a technical engine PoV it's an "immobile", which is a broader category that contains buildings, but has a bunch of exceptions to rules that normally affect immobiles.
|
7 |
From a technical engine PoV it's an "immobile", which is a broader category that contains buildings, but has a bunch of exceptions to rules that normally affect immobiles.
|