1 |
After the last few days of experience, I wouldn't want to use a Ultimatum in a shield ball unless I'm doing a one lane fight and probably not even that. The short range and slow speed means getting shields to protect it takes micro as it is easy to be either outside the shield or having enemy inside the shield. The high unit density of a ball also blocks pathing and promotes friendly fire, if one doesn't put the ultimatum at the front. Alternatively stuff like jumpbots or bombs happens. Ultimatum is even a explosive unit when killed.
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1 |
After the last few days of experience, I wouldn't want to use a Ultimatum in a shield ball unless I'm doing a one lane fight and probably not even that. The short range and slow speed means getting shields to protect it takes micro as it is easy to be either outside the shield or having enemy inside the shield. The high unit density of a ball also blocks pathing and promotes friendly fire, if one doesn't put the ultimatum at the front. Alternatively stuff like jumpbots or bombs happens. Ultimatum is even a explosive unit when killed.
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2 |
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3 |
I'd also expect properly played detri or palandins to kite shieldballs. Dante in active fighting stance is not a great target for ultimatum as one can easily get decloaked and killed early, while you are likely reactive against scorps and may eat an AOE stun early. Once the first shot is fired it is unlikely the opponent misses it (unlike some flanking, non-focal snipe) and will likely pull back and regroup or focus fire. The shield ball is likely to have lots of AOE thrown at it anyways, and reasonable amount of lighter units thrown in a brawl, making detection likely.
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3 |
I'd also expect properly played detri or palandins to kite shieldballs. Dante in active fighting stance is not a great target for ultimatum as one can easily get decloaked and killed early, while you are likely reactive against scorps and may eat an AOE stun early. Once the first shot is fired it is unlikely the opponent misses it (unlike some flanking, non-focal snipe) and will likely pull back and regroup or focus fire. The shield ball is likely to have lots of AOE thrown at it anyways, and reasonable amount of lighter units thrown in a brawl, making detection likely.
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4 |
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5 |
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6 |
Still, the assault is kind interesting to figure out, the difficulty is just so much higher than the paladin and detri mission. The scorp mission is closer with problem of allies safety but at least the necessary unit is unlocked and simple, scorp monospam works.
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6 |
Still, the assault is kind interesting to figure out, the difficulty is just so much higher than the paladin and detri mission. The scorp mission is closer with problem of allies safety but at least the necessary unit is unlocked and simple, scorp monospam works.
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7 |
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7 |
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8 |
Still
don't
know
what
is
the
proper
factory
choice,
unit
comp
and
push
strategy
for
Hibiliha
from
the
perspective
of
more
skilled
players.
I'll
try
sea
flank
backdoor
when
I
have
time,
not
sure
if
the
rear
is
well
guarded
or
if
the
computer
responds
to
radar
jammed
out
of
los
attacks.
One
alternative
strategy
is
to
hard
push
center,
rez
some
porc
(
need
to
practice
non-gib
ultimatum
micro)
and
silo
targets
can
can
not
be
assaulted
in
time.
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8 |
Still
don't
know
what
is
the
proper
factory
choice,
unit
comp
and
push
strategy
for
Hibiliha
from
the
perspective
of
more
skilled
players.
I'll
try
sea
flank
backdoor
when
I
have
time,
not
sure
if
the
rear
is
well
guarded
or
if
the
computer
responds
to
radar
jammed
out
of
los
attacks.
One
alternative
strategy
is
to
hard
push
center,
rez
some
porc
(
need
to
practice
non-gib
ultimatum
micro)
and
silo
targets
that
can
not
be
assaulted
in
time.
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9 |
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9 |
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10 |
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10 |
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11 |
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11 |
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12 |
If I am designing a porc and anti-nuke kind of unit-mission I'd just do a defense mission with the AI having a almost done nuke at the start and enough early offensive pressure to make making an anti-nuke a difficult thing. Once funnels tanks the nuke, builds the porc and reclaims the field the mission can be basically clean up.
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12 |
If I am designing a porc and anti-nuke kind of unit-mission I'd just do a defense mission with the AI having a almost done nuke at the start and enough early offensive pressure to make making an anti-nuke a difficult thing. Once funnels tanks the nuke, builds the porc and reclaims the field the mission can be basically clean up.
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