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[q] (partially joking) I would rather have them answer 5 questions in English (and/or fill in what they can speak). I think it is nice to teach/share tips, but occasionally it is possible that they do not understand at all what we are trying to communicate.
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1 |
[q] (partially joking) I would rather have them answer 5 questions in English (and/or fill in what they can speak). I think it is nice to teach/share tips, but occasionally it is possible that they do not understand at all what we are trying to communicate.
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3 |
On a more practical approach I feel we have a problem communicating clearly with some players (chat is too small and people can miss it, and same issue with map markers). There should be an easy an simple way to communicate with players concise actions (Ex: "move units front", "build me a con", "do not build more storage"). Things not great now: it is hard to know what is the current set of messages for you; there is no way to "acknowledge" (mark as read).
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3 |
On a more practical approach I feel we have a problem communicating clearly with some players (chat is too small and people can miss it, and same issue with map markers). There should be an easy an simple way to communicate with players concise actions (Ex: "move units front", "build me a con", "do not build more storage"). Things not great now: it is hard to know what is the current set of messages for you; there is no way to "acknowledge" (mark as read).
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5 |
Maybe something like a small floating window with "messages to/from other players" with a "delete/don't care" and an "acknowledge/will do" (for incoming messages).
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5 |
Maybe something like a small floating window with "messages to/from other players" with a "delete/don't care" and an "acknowledge/will do" (for incoming messages).
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6 |
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7 |
Bonus: if you can make an "team asks", something like "team asks not to build singu here but help existing one" and everybody that agrees can "check" such that the player in question sees "team mates A,B,C ask you to: ..." [/q]
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7 |
Bonus: if you can make an "team asks", something like "team asks not to build singu here but help existing one" and everybody that agrees can "check" such that the player in question sees "team mates A,B,C ask you to: ..." [/q]
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9 |
Jira integration when?
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9 |
Jira integration when?
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10 |
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11 |
But
on
a
serious
note
the
nature
of
RTS
games
is
that
there
can
be
nothing
happening
to
instantly
15
things
happening
at
different
places
on
the
map.
Different
skill
levels
lose
track
or
don't
properly
prioritize
beyond
a
certain
threshold.
Short
of
yanking
control
from
them,
there's
little
you
can
do
once
someone
has
been
overwhelmed
with
information.
Any
attempt
at
grabbing
their
attion
is
just
one
more
thing
pulling
on
their
sleeve.
I
haven't
seen
any
good
solution
to
this
other
than
experience
or
voice
chat.
Experience
takes
time
and
public
voice
chat
tends
to
either
be
turned
off
or
people
berating
each
other.
|
11 |
But
on
a
serious
note
the
nature
of
RTS
games
is
that
there
can
be
nothing
happening
to
instantly
15
things
happening
at
different
places
on
the
map.
Different
skill
levels
lose
track
or
don't
properly
prioritize
beyond
a
certain
threshold.
Short
of
yanking
control
from
them,
there's
little
you
can
do
once
someone
has
been
overwhelmed
with
information.
Any
attempt
at
grabbing
their
attention
is
just
one
more
thing
pulling
on
their
sleeve.
|
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12 |
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13 |
I haven't seen any good solution to this other than experience or voice chat. Experience takes time and public voice chat tends to either be turned off or people berating each other.
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