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Alternative to kicking new players: tutorial voting

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Date Editor Before After
1/2/2022 11:46:43 PMCArankGalamesh before revert after revert
Before After
1 [q] (partially joking) I would rather have them answer 5 questions in English (and/or fill in what they can speak). I think it is nice to teach/share tips, but occasionally it is possible that they do not understand at all what we are trying to communicate. 1 [q] (partially joking) I would rather have them answer 5 questions in English (and/or fill in what they can speak). I think it is nice to teach/share tips, but occasionally it is possible that they do not understand at all what we are trying to communicate.
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3 On a more practical approach I feel we have a problem communicating clearly with some players (chat is too small and people can miss it, and same issue with map markers). There should be an easy an simple way to communicate with players concise actions (Ex: "move units front", "build me a con", "do not build more storage"). Things not great now: it is hard to know what is the current set of messages for you; there is no way to "acknowledge" (mark as read). 3 On a more practical approach I feel we have a problem communicating clearly with some players (chat is too small and people can miss it, and same issue with map markers). There should be an easy an simple way to communicate with players concise actions (Ex: "move units front", "build me a con", "do not build more storage"). Things not great now: it is hard to know what is the current set of messages for you; there is no way to "acknowledge" (mark as read).
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5 Maybe something like a small floating window with "messages to/from other players" with a "delete/don't care" and an "acknowledge/will do" (for incoming messages). 5 Maybe something like a small floating window with "messages to/from other players" with a "delete/don't care" and an "acknowledge/will do" (for incoming messages).
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7 Bonus: if you can make an "team asks", something like "team asks not to build singu here but help existing one" and everybody that agrees can "check" such that the player in question sees "team mates A,B,C ask you to: ..." [/q] 7 Bonus: if you can make an "team asks", something like "team asks not to build singu here but help existing one" and everybody that agrees can "check" such that the player in question sees "team mates A,B,C ask you to: ..." [/q]
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9 Jira integration when? 9 Jira integration when?
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11 But on a serious note the nature of RTS games is that there can be nothing happening to instantly 15 things happening at different places on the map. Different skill levels lose track or don't properly prioritize beyond a certain threshold. Short of yanking control from them, there's little you can do once someone has been overwhelmed with information. Any attempt at grabbing their attion is just one more thing pulling on their sleeve. I haven't seen any good solution to this other than experience or voice chat. Experience takes time and public voice chat tends to either be turned off or people berating each other. 11 But on a serious note the nature of RTS games is that there can be nothing happening to instantly 15 things happening at different places on the map. Different skill levels lose track or don't properly prioritize beyond a certain threshold. Short of yanking control from them, there's little you can do once someone has been overwhelmed with information. Any attempt at grabbing their attention is just one more thing pulling on their sleeve.
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13 I haven't seen any good solution to this other than experience or voice chat. Experience takes time and public voice chat tends to either be turned off or people berating each other.