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B1272161 25 on Highway 95 v5 (Multiplayer)

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Date Editor Before After
1/3/2022 10:35:14 AMPLrankZenfur before revert after revert
1/3/2022 10:33:52 AMPLrankZenfur before revert after revert
1/3/2022 10:30:23 AMPLrankZenfur before revert after revert
1/3/2022 10:24:27 AMPLrankZenfur before revert after revert
1/3/2022 10:20:48 AMPLrankZenfur before revert after revert
1/3/2022 10:14:50 AMPLrankZenfur before revert after revert
Before After
1 Dirtbag nerf requests... Look how far we've come! 1 Dirtbag nerf requests... Look how far we've come!
2 \n 2 \n
3 It leads to degenerate games with terrain messed up, until people learn how to counter that (Venoms, Placeholder, Tremor?), and that's how meta rolls... 3 It leads to degenerate games with terrain messed up, until people learn how to counter that (Venoms, Placeholder, Tremor?), and that's how meta rolls...
4 \n 4 \n
5 Honestly it's mostly an answer to previous degenerate meta of Lance spam which happened to be the only all round decent anti units artillery left unnerfed (together with Impaler and Snipers to lesser extent, which both have flaws - one is easy to counter with napalm due to short range and other is bad at hitting moving targets). I also blame the lack of good counters to cloaker abundance at fronts. I'd give it some more time to see how meta evolves further before nerfing the unit that does never come to mind when saying that something's "OP". 5 Honestly it's mostly an answer to previous degenerate meta of Lance spam which happened to be the only all round decent anti units artillery left unnerfed (together with Impaler and Snipers to lesser extent, which both have flaws - one is easy to counter with napalm due to short range and other is bad at hitting moving targets). I also blame the lack of good counters to cloaker abundance at fronts. I'd give it some more time to see how meta evolves further before nerfing the unit that does never come to mind when saying that something's "OP".
6 \n 6 \n
7 I find that this phenomenon is partially strong because people actually build units (dirtbags) that are used to actually engage withenemy and push back, instead of just raising armies to idle around next to defense forests. It sounds like the best assault in the current meta - the assault that actually succeeds in raiding porc and people are not afraid to use it, while being cheap enough not to 7 I find that this phenomenon is partially strong because people actually build units (dirtbags) that are used to actually engage withenemy and push back, instead of just raising armies to idle around next to defense forests. It sounds like the best assault in the current meta - the assault that actually succeeds in raiding porc and people are not afraid to use it, while being cheap enough not to
8 be deterred by some anti heavy accumulation. 8 be deterred by some anti heavy accumulation.
9 \n 9 \n
10 It is also the result of maps that are played - a lot of lobpot games happen for some unknown to me reason on very small maps that would be crowded in 3v3 matches (see Fields of Isis, Eye of Horus, Highway, Desert Rumble, Mercurial, Into Battle), or very narrow maps like Storm siege. I have yet to see effective dirtbag spam on Inculta or CCR. 10 It is also the result of maps that are played - a lot of lobpot games happen for some unknown to me reason on very small maps that would be crowded in 3v3 matches (see Fields of Isis, Eye of Horus, Highway, Desert Rumble, Mercurial, Into Battle), or very narrow maps like Storm siege. I have yet to see effective dirtbag spam on Inculta or CCR.
11 \n 11 \n
12 @edit: it's also result of Stardust being shit at the moment
13 \n
12 PS: I'd like to see the dirtbag mound smoothed a bit so that the dirtbag messed terrain is bots pathable though, not only spider pathable. 14 PS: I'd like to see the dirtbag mound smoothed a bit so that the dirtbag messed terrain is bots pathable though, not only spider pathable.
13 \n 15 \n
14 Also maybe the "restore terrain" terraform could cost only energy as all terraform in the past and not be restricted by introduction of terraform blocking when enemy units are present? 16 Also maybe the "restore terrain" terraform could cost only energy as all terraform in the past and not be restricted by introduction of terraform blocking when enemy units are present?