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Zero-K v1.10.1.0 - Ground, Air and Superweapons

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Date Editor Before After
1/21/2022 6:23:31 AMCArankGalamesh before revert after revert
1/21/2022 1:20:05 AMCArankGalamesh before revert after revert
1/20/2022 9:43:41 PMCArankGalamesh before revert after revert
Before After
1 After messing around a bit I find Zenith finally has a role. . . or at lest in FFA. The smoothing is VERY significant and can easily flatten any spired porc. 1 After messing around a bit I find Zenith finally has a role. . . or at least in FFA. The smoothing is VERY significant and can easily flatten any spired porc.
2 \n 2 \n
3 It's rare but for games that go into extreme shield stack scenarios, I fear Zenith will still be the only super that has no chance of piercing through while DRP got an EMP shot and SL can just outdps any defense. 3 It's rare but for games that go into extreme shield stack scenarios, I fear Zenith will still be the only super that has no chance of piercing through while DRP got an EMP shot and SL can just outdps any defense.
4 \n 4 \n
5 There is also that Zenith backfires spectacularly if EMP'ed. I applaud the faster reload so that having a Zenith should now mean having to fire it every 30s or so once an acceptable number of meteors has been amassed, even if not at max count. 5 There is also that Zenith backfires spectacularly if EMP'ed. I applaud the faster reload so that having a Zenith should now mean having to fire it every 30s or so once an acceptable number of meteors has been amassed, even if not at max count.
6 \n 6 \n
7 But, left unattended, Zenith still does nothing and has a VERY HIGH chance of actually being used by opponents instead of the player building it. Unattended, SL and DRP only do nothing at worst and roam around at known targets of high value at best. Zenith literally hangs Damocles' sword over its owner. 7 But, left unattended, Zenith still does nothing and has a VERY HIGH chance of actually being used by opponents instead of the player building it. Unattended, SL and DRP only do nothing at worst and roam around at known targets of high value at best. Zenith literally hangs Damocles' sword over its owner.
8 \n 8 \n
9 \n 9 \n
10 The other changes are nice. 10 The other changes are nice.
11 \n 11 \n
12 I'm not sure how I feel about the raven change. I started to use different dive states in recent games depending on the scenario. Manually setting ravens to not dive at all is very useful if the intent is to area target a location and take out mex/energy/static defenses. Now that the raven doesn't need to dive anymore, I don't need to mess with that setting. That's nice. 12 I'm not sure how I feel about the raven change. I started to use different dive states in recent games depending on the scenario. Manually setting ravens to not dive at all is very useful if the intent is to area target a location and take out mex/energy/static defenses. Now that the raven doesn't need to dive anymore, I don't need to mess with that setting. That's nice.
13 \n 13 \n
14 However, the raven can no longer dive it seems. Unless there is an issue with my client UI, the option to set the dive state of bombers is gone. I can still see it in settings and check the box to display it, but it doesn't appear in the command pannel. That means recon coms (or any large yet fast enough unit or with jump) can now evade raven. That makes me happy on the receiving end and sad on the giving end. It also makes ground AA able to shoot ravens down while moving out of bomb range, which makes ravens even weaker than pre patch. You could trade with mobile ground AA before. Now you just lose, and stationary AA is DEVASTATING to ravens. Overall I think this change is actually a nerf. 14 However, the raven can no longer dive it seems. Unless there is an issue with my client UI, the option to set the dive state of bombers is gone. I can still see it in settings and check the box to display it, but it doesn't appear in the command pannel. That means recon coms (or any large yet fast enough unit or with jump) can now evade raven. That makes me happy on the receiving end and sad on the giving end. It also makes ground AA able to shoot ravens down while moving out of bomb range, which makes ravens even weaker than pre patch. You could trade with mobile ground AA before. Now you just lose, and stationary AA is DEVASTATING to ravens. Overall I think this change is actually a nerf.