Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Zero-K v1.10.1.0 - Ground, Air and Superweapons

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
1/21/2022 8:41:30 PMCArankGalamesh before revert after revert
1/21/2022 8:38:35 PMCArankGalamesh before revert after revert
1/21/2022 8:37:41 PMCArankGalamesh before revert after revert
1/21/2022 6:07:42 PMCArankGalamesh before revert after revert
1/21/2022 6:04:35 PMCArankGalamesh before revert after revert
1/21/2022 6:03:32 PMCArankGalamesh before revert after revert
1/21/2022 6:02:38 PMCArankGalamesh before revert after revert
Before After
1 [q] 1 [q]
2 \n 2 \n
3 2.Limited capability fast surface units, a bit of testing makes ~90 speed the threshold here bombs stop hitting directly, not sure what was the limit previously. The thing to look out for fast AA, which can dodge bombs and be immune: 3 2.Limited capability fast surface units, a bit of testing makes ~90 speed the threshold here bombs stop hitting directly, not sure what was the limit previously. The thing to look out for fast AA, which can dodge bombs and be immune:
4 \n 4 \n
5 Crasher, Flail, Ettin can dodge bombs if one keeps them in motion 5 Crasher, Flail, Ettin can dodge bombs if one keeps them in motion
6 Gremlin, Zephyr are marginal 6 Gremlin, Zephyr are marginal
7 \n 7 \n
8 Other AA is too slow to dodge bombs. 8 Other AA is too slow to dodge bombs.
9 \n 9 \n
10 Predictions on match ups: 10 Predictions on match ups:
11 Increased surprise effect against hover which leans on riot/skirm hard, but effectiveness drop more with hover AA. 11 Increased surprise effect against hover which leans on riot/skirm hard, but effectiveness drop more with hover AA.
12 Increase in surprise effect against spiders, which also riot/skirm ball, and maintain improved effectiveness later on 12 Increase in surprise effect against spiders, which also riot/skirm ball, and maintain improved effectiveness later on
13 \n 13 \n
14 Other factories don't lean on vulnerable and high cost rear line units and use riots as AA, so isn't affected as much. 14 Other factories don't lean on vulnerable and high cost rear line units and use riots as AA, so isn't affected as much.
15 \n 15 \n
16 One notable change is that Scythe at full speed should be able to avoid direct hits, so do micro here when the entire enemy air force is trying to plug the rear, (and lol glaves or scorchers). Maybe this will be make other air be favored in rear line reactions. 16 One notable change is that Scythe at full speed should be able to avoid direct hits, so do micro here when the entire enemy air force is trying to plug the rear, (and lol glaves or scorchers). Maybe this will be make other air be favored in rear line reactions.
17 \n 17 \n
18 [/q] 18 [/q]
19 \n 19 \n
20 Thanks for the details. I mean do to more precise testing but haven't had the time yet. I just played a few games VS AI and saw flails and a few other types of moible ground AA run away fast enough to dodge raven bombs while shooting. 20 Thanks for the details. I mean do to more precise testing but haven't had the time yet. I just played a few games VS AI and saw flails and a few other types of moible ground AA run away fast enough to dodge raven bombs while shooting.
21 \n 21 \n
22 One thing ravens were really good for, if you kept them alive, was total denial of runs to the back of the base by basically any enemy unit. If they could dive, ravens would essentially land on their target's head and pass over a bomb instead of attempting to drop it form the sky, and such a point blank delivery method would work against fast units such as ravagers and even many raiders. I'm not suggesting this needs to be replicated, it's just an observation. 22 One thing ravens were really good for, if you kept them alive, was total denial of runs to the back of the base by basically any enemy unit. If they could dive, ravens would essentially land on their target's head and pass over a bomb instead of attempting to drop it form the sky, and such a point blank delivery method would work against fast units such as ravagers and even many raiders. I'm not suggesting this needs to be replicated, it's just an observation.
23 \n 23 \n
24 I am now curious to see which assault is fast enough to evade ravens. This is especially relevant for assaults, which perform best if told to move through structures instead of attack-moving, so they are expected to be at least attempting to move at full speed all the time. I could just check the wiki for speed values over 90, going by your reference, but I also wanted to try a few in game just to see if that number sounds right. 24 I am now curious to see which assault is fast enough to evade ravens. This is especially relevant for assaults, which perform best if told to move through structures instead of attack-moving, so they are expected to be at least attempting to move at full speed all the time. I could just check the wiki for speed values over 90, going by your reference, but I also wanted to try a few in game just to see if that number sounds right.
25 \n 25 \n
26 In FFA I can't count the number of times players like @bloa either attempted to or straight up killed me with ravager spam, and in good enough numbers, ravens could shut that down completely so that's something I want to explore. 26 In FFA I can't count the number of times players like @bloa either attempted to or straight up killed me with ravager spam, and in good enough numbers, ravens could shut that down completely so that's something I want to explore.
27 \n 27 \n
28 EDIT: Looks like @shin_getter's statements are accurate. At 88 speed, on perfecly flat ground ( at least leveled recangle on titan dual goes) , ravager gets damaged by raven guided bombs. Ettin at 96 speed dodges everything, which in practice might not happen because of variation in elevation. 28 EDIT: Looks like @shin_getter's statements are accurate. At 88 speed, on perfecly flat ground ( at least leveled rectangle on titan dual goes) , ravager gets damaged by raven guided bombs. Ettin at 96 speed dodges everything, which in practice might not happen because of variation in elevation.
29 \n 29 \n
30 Despite being smaller targets, gremlin and vandal cannot dodge. 30 Despite being smaller targets, gremlin and vandal cannot dodge.
31 Toad can jump out of guided bomb after it has been fired, but a badly timed jump will result in getting hit in the air. The raven will aim accurately enough to hit a mid jump target. I think this can lead to exciting plays. 31 Toad can jump out of guided bomb after it has been fired, but a badly timed jump will result in getting hit in the air. The raven will aim accurately enough to hit a mid jump target. I think this can lead to exciting plays.
32 \n 32 \n
33 Raven can still bomb krow, but will sometimes miss for some reason. 33 Raven can still bomb krow, but will sometimes miss for some reason.
34 Nimbus gets obliterated by raven. 34 Nimbus gets obliterated by raven.
35 Revenant will dodge everything if moving at full speed. 35 Revenant will dodge everything if moving at full speed.