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weapon falloff rate

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Date Editor Before After
5/22/2022 6:45:58 AMAUrankAdminGoogleFrog before revert after revert
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1 [q]I understand your point that targeting choices are nontrivial, but specifically for a heatray-wielding comm, probably choosing close-by targets would be wise, and an acceptable computational load. I haven't read the code that determines what target is ideal, but some attempts at heatray sniping makes me suspect there is not a strong preference for close-by targets.[/q] 1 [q]I understand your point that targeting choices are nontrivial, but specifically for a heatray-wielding comm, probably choosing close-by targets would be wise, and an acceptable computational load. I haven't read the code that determines what target is ideal, but some attempts at heatray sniping makes me suspect there is not a strong preference for close-by targets.[/q]
2 Target priority isn't done, especially for commanders. If Scorcher or commanders could have weapon priority improvements, then work on it and make a pull request. I don't know why Scorcher lacks proximity_priority, perhaps there is an inbuilt weapondef that achieves the correct behaviour, so only Stardust needed it to be luaed. Check whether Scorcher works well. 2 Target priority isn't a complete project, especially for commanders. If Scorcher or commanders could have weapon priority improvements, then work on it and make a pull request. I don't know why Scorcher lacks proximity_priority, perhaps there is an inbuilt weapondef that achieves the correct behaviour, so only Stardust needed it to be luaed. Check whether Scorcher works well.