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Lance

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Date Editor Before After
6/13/2022 3:33:35 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 [q]A simple question, if a lance had double the price, do you think players would stop building it? The answer is no, because even at current price it regularly makes multiple times its own cost. [/q]
2 Even if I were to grant that the average Lance makes 2k cost (which seems like a high estimate), lots of stuff makes cost. Unit diversity decreases if Lance isn't a viable alternative to other similar but more effective strategies.
3 \n
1 [q]What is this number based on?[/q] 4 [q]What is this number based on?[/q]
2 It isn't really based on anything. It was added to nerf "combat cloaking", that is, using a cloaker in combat to confuse targeting, rather than to hide units. I'm wary about making it too high as it could be annoying. 5 It isn't really based on anything. It was added to nerf "combat cloaking", that is, using a cloaker in combat to confuse targeting, rather than to hide units. I'm wary about making it too high as it could be annoying.
3 \n 6 \n
4 When I added it I made it double the values for personal cloakers. The numbers are now as follows: 7 When I added it I made it double the values for personal cloakers. The numbers are now as follows:
5 * Personal cloak proximity decloak time: 1.5s 8 * Personal cloak proximity decloak time: 1.5s
6 * Personal cloak action decloak time: 3s 9 * Personal cloak action decloak time: 3s
7 * Area cloak proximity decloak time: 3s 10 * Area cloak proximity decloak time: 3s
8 * Area cloak action decloak time: 8s 11 * Area cloak action decloak time: 8s
9 Note that personal cloaking units always use their improved values, even when under an area cloaker. 12 Note that personal cloaking units always use their improved values, even when under an area cloaker.