1 |
[quote]I
would
recommend
just
giving
5
to
8
unit
slots
for
all
roster,
without
any
role
locks.
[quote]
|
1 |
[quote]I
would
recommend
just
giving
5
to
8
unit
slots
for
all
roster,
without
any
role
locks.
[/quote]
|
2 |
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|
2 |
\n
|
3 |
[quote]I
personally
think
a
"point
value"
system
would
work
well
when
selecting
units,
that
way
its
not
a
set
value
of
each
type
of
unit
or
anything.
[quote]
|
3 |
[quote]I
personally
think
a
"point
value"
system
would
work
well
when
selecting
units,
that
way
its
not
a
set
value
of
each
type
of
unit
or
anything.
[/quote]
|
4 |
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|
4 |
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|
5 |
Yeah, ill probably just test with no role locks or anything at first. I do like the idea of a point system, but unless I base it off the unit's cost, it would force me to evaluate every single unit, which I'm not sure I'm able to do.
|
5 |
Yeah, ill probably just test with no role locks or anything at first. I do like the idea of a point system, but unless I base it off the unit's cost, it would force me to evaluate every single unit, which I'm not sure I'm able to do.
|
6 |
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|
6 |
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|
7 |
Its probably just worth to test with no restriction other than 8 units, and then balance from there.
|
7 |
Its probably just worth to test with no restriction other than 8 units, and then balance from there.
|