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Mod request: BYO Factory/Factory Draft

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Date Editor Before After
7/27/2022 5:33:28 PMUSranktherxyy before revert after revert
Before After
1 [quote]I would recommend just giving 5 to 8 unit slots for all roster, without any role locks. [quote] 1 [quote]I would recommend just giving 5 to 8 unit slots for all roster, without any role locks. [/quote]
2 \n 2 \n
3 [quote]I personally think a "point value" system would work well when selecting units, that way its not a set value of each type of unit or anything. [quote] 3 [quote]I personally think a "point value" system would work well when selecting units, that way its not a set value of each type of unit or anything. [/quote]
4 \n 4 \n
5 Yeah, ill probably just test with no role locks or anything at first. I do like the idea of a point system, but unless I base it off the unit's cost, it would force me to evaluate every single unit, which I'm not sure I'm able to do. 5 Yeah, ill probably just test with no role locks or anything at first. I do like the idea of a point system, but unless I base it off the unit's cost, it would force me to evaluate every single unit, which I'm not sure I'm able to do.
6 \n 6 \n
7 Its probably just worth to test with no restriction other than 8 units, and then balance from there. 7 Its probably just worth to test with no restriction other than 8 units, and then balance from there.