Dear fellow lobsters.
This BYO factory gave me idea.
We as humanity have like webgl tech, with shitton of libs in the wild that give ready made object placement.
What if we would do unit generator, that works like commander maker, you make unit from ready made components, like chasis fragmets, servos, guns. Each component add to unit cost appropriately. Each component can be scaled with cube cost increase/decrease, but also increase of its potential to carry heavier guns and so on.
Unit generator lives in the webs, it writes units to its base, then calls in a unit compiler to compile all units. Each player with own unit makes own faction that expands on top of usual ZK.
Not sure if zk/spring allows this, but besides game mod, it would also have faction submods loaded up, or one custom submod with units.
I heard of mapmods, not sure if theres something in between like game mod, mapmod, and stand alone mod that needs to be distributed and loaded up.
Deatiles of this coked up idea are here:http://zero-k.info/Forum/Thread/35406
The tech is out there in the wild. People do those sort of things. The hard pard owuld be filling it with content of elements tho this can be scripted with script running through existing units and chopping units to components. And unit compiler would be needed to be written. Prolly spring expanded to wget unit lib on game load. No biggie.
2-3 minutes in front before words salad kicks in give insigth on what webgl does