1 |
It's an interesting idea. I see a few problems though:
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1 |
It's an interesting idea. I see a few problems though:
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2 |
* The mex is still owned by one player in the sense that they can select, self-destruct, and reclaim it. It would be a bit confusing for only some of "your mexes" to be selectable, and possibly even more confusing to be able to select and command every mex.
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2 |
* The mex is still owned by one player in the sense that they can select, self-destruct, and reclaim it. It would be a bit confusing for only some of "your mexes" to be selectable, and possibly even more confusing to be able to select and command every mex.
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3 |
* Players receive about 80 metal for building a mex, so there is still ownership in some sense.
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3 |
* Players receive about 80 metal for building a mex, so there is still ownership in some sense.
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4 |
* Everything is a team resource to some extent. Destroying your own stuff is griefing as the metal of the team was spent on it.
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4 |
* Everything is a team resource to some extent. Destroying your own stuff is griefing as the metal of the team was spent on it.
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5 |
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5 |
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6 |
I really like the idea of a loadscreen explaining that mex income is shared (perhaps it could talk about payback too, idk) because there isn't a downside apart from the work required to make the loadscreen. Perhaps the description of mex could say something like "produces metal for the team"? Maybe the tooltip of mexes could include how much of their income is going to the team, and how much of their income is going to the player.
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6 |
I really like the idea of a loadscreen explaining that mex income is shared (perhaps it could talk about payback too, idk) because there isn't a downside apart from the work required to make the loadscreen. Perhaps the description of mex could say something like "produces metal for the team"? Maybe the tooltip of mexes could include how much of their income is going to the team, and how much of their income is going to the player.
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7 |
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7 |
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8 |
Overall
I
think
complicating
the
use
of
teamcolour
probably
isn't
worth
the
benefit
of
people
possibly
knowing
that
mexes
produce
income
for
them.
Maybe
if
the
teamcolour
change
were
a
toggleable
option
that
defaulted
to
showing
all
mexes
with
the
local
player
colour?
|
8 |
Overall
I
think
complicating
the
use
of
teamcolour
probably
isn't
worth
the
benefit
of
people
possibly
knowing
that
mexes
produce
income
for
them.
Maybe
if
the
teamcolour
change
were
a
toggleable
option
that
defaulted
to
showing
all
mexes
with
the
local
player
colour?
I
would
then
put
this
toggle
in
the
basic
settings
so
that
people
have
more
chance
of
finding
it
and
realising
that
mexes
have
their
own
colour
for
this
reason,
but
still
enabling
them
to
disable
it.
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