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Unit icons are a mess

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Date Editor Before After
8/21/2022 2:56:02 PMAUrankAdminAquanim before revert after revert
8/21/2022 2:55:11 PMAUrankAdminAquanim before revert after revert
8/21/2022 2:49:06 PMAUrankAdminAquanim before revert after revert
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Before After
1 I dislike most of these suggestions (and I dislike the attitude with which they have been presented). Originally put a downvote on the OP but it may as well be a counterargument I suppose. 1 I dislike most of these suggestions (and I dislike the attitude with which they have been presented). Originally put a downvote on the OP but it may as well be a counterargument I suppose.
2 \n 2 \n
3 In general I think it is not worth making people memorize new icons unless there is a clear necessity for it. The Dagger/Bolas change still confuses me sometimes. 3 In general I think it is not worth making people memorize new icons unless there is a clear necessity for it. The Dagger/Bolas change still confuses me sometimes.
4 \n 4 \n
5 -- 5 --
6 \n 6 \n
7 Cyclops: I would describe the thing which unifies the fire-support units as "is like a skirmisher but less self-sufficient, particularly considering the case where it needs to move". Cyclops doesn't really fit that criteria. Skirmisher isn't the best category for it either, but I would prefer to see it given a unique super-heavy-assault icon rather than fire support. 7 Cyclops: I would describe the thing which unifies the fire-support units as "is like a skirmisher but less self-sufficient, particularly considering the case where it needs to move". Cyclops doesn't really fit that criteria. Skirmisher isn't the best category for it either, but I would prefer to see it given a unique super-heavy-assault icon rather than fire support.
8 [spoiler]The fire support units also generally have a fairly flat firing trajectory compared to artillery (which is conveyed by the icon perhaps). I suppose this is why Lance has the fire support icon. Bulkhead blurs the line but doesn't really have the range to justify being called artillery.[/spoiler] 8 [spoiler]The fire support units also generally have a fairly flat firing trajectory compared to artillery (which is conveyed by the icon perhaps). I suppose this is why Lance has the fire support icon. Bulkhead blurs the line but doesn't really have the range to justify being called artillery.[/spoiler]
9 \n 9 \n
10 Venom: Is sort of a dedicated anti-raider like Bolas and Archer, but gets used even less in classic raider roles than either of those two units. If it had the raider icon already I would not change it to riot, but I don't think it needs to be changed to raider either. Calling even the current state of Venom a "special riot" is not misleading. 10 Venom: Is sort of a dedicated anti-raider like Bolas and Archer, but gets used even less in classic raider roles than either of those two units. If it had the raider icon already I would not change it to riot, but I don't think it needs to be changed to raider either. Calling even the current state of Venom a "special riot" is not misleading.
11 \n 11 \n
12 Amph: The icon shapes are nominally based on whether the unit surfaces to fire or not. Scallop's icon is outdated and possibly should be fixed. I have never had much difficulty telling Duck and Archer apart, though. Duck could move to a scout icon if it really needs to I guess. 12 Amph: The icon shapes are nominally based on whether the unit surfaces to fire or not. Scallop's icon is outdated and possibly should be fixed. I have never had much difficulty telling Duck and Archer apart, though. Duck could move to a scout icon if it really needs to I guess.
13 \n 13 \n
14 I think Lobster looks better as it is than it would with a star or transport symbol ( both of which are taken by Limpet and Djinn anyway) . Maybe it could have something unique ( perhaps an arrow pointing diagonally upwards by analogy with Newton?) , but I don't think it is worth the bother. 14 I think Lobster looks better as it is than it would with a star or transport symbol ( both of which are taken by Limpet and Djinn anyway) . Maybe it could have something unique ( perhaps an arrow pointing diagonally upwards by analogy with Newton?) .
15 \n 15 \n
16 Gunships: I think the two different base icons to represent light/heavy gunships is fine. 16 Gunships: I think the two different base icons to represent light/heavy gunships is fine.
17 \n 17 \n
18 Planes: Fighters have a very different role to bombers, and both are important to keep track of, so I think it is desirable for fighters to have a unique icon design. I think Phoenix and Thunderbird icons are close enough to accurate to not be worth messing with. I also can't comment on the zero reason provided for disliking Sparrow. 18 Planes: Fighters have a very different role to bombers, and both are important to keep track of, so I think it is desirable for fighters to have a unique icon design. I think Phoenix and Thunderbird icons are close enough to accurate to not be worth messing with. I also can't comment on the zero reason provided for disliking Sparrow.
19 \n 19 \n
20 Scorpion: All of the strider units are "special" in some way or another. I think there's a case for distinguishing the icons of Scorpion and Paladin, but putting a star on Scorpion just moves it closer to Funnelweb. Maybe Funnelweb should change to account for its new role I guess. 20 Scorpion: All of the strider units are "special" in some way or another. I think there's a case for distinguishing the icons of Scorpion and Paladin, but putting a star on Scorpion just moves it closer to Funnelweb. Maybe Funnelweb should change to account for its new role I guess.