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I dislike most of these suggestions (and I dislike the attitude with which they have been presented). Originally put a downvote on the OP but it may as well be a counterargument I suppose.
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I dislike most of these suggestions (and I dislike the attitude with which they have been presented). Originally put a downvote on the OP but it may as well be a counterargument I suppose.
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2 |
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3 |
In general I think it is not worth making people memorize new icons unless there is a clear necessity for it. The Dagger/Bolas change still confuses me sometimes.
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In general I think it is not worth making people memorize new icons unless there is a clear necessity for it. The Dagger/Bolas change still confuses me sometimes.
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4 |
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5 |
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6 |
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7 |
Cyclops: I would describe the thing which unifies the fire-support units as "is like a skirmisher but less self-sufficient, particularly considering the case where it needs to move". Cyclops doesn't really fit that criteria. Skirmisher isn't the best category for it either, but I would prefer to see it given a unique super-heavy-assault icon rather than fire support.
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Cyclops: I would describe the thing which unifies the fire-support units as "is like a skirmisher but less self-sufficient, particularly considering the case where it needs to move". Cyclops doesn't really fit that criteria. Skirmisher isn't the best category for it either, but I would prefer to see it given a unique super-heavy-assault icon rather than fire support.
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[spoiler]The fire support units also generally have a fairly flat firing trajectory compared to artillery (which is conveyed by the icon perhaps). I suppose this is why Lance has the fire support icon. Bulkhead blurs the line but doesn't really have the range to justify being called artillery.[/spoiler]
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[spoiler]The fire support units also generally have a fairly flat firing trajectory compared to artillery (which is conveyed by the icon perhaps). I suppose this is why Lance has the fire support icon. Bulkhead blurs the line but doesn't really have the range to justify being called artillery.[/spoiler]
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Venom: Is sort of a dedicated anti-raider like Bolas and Archer, but gets used even less in classic raider roles than either of those two units. If it had the raider icon already I would not change it to riot, but I don't think it needs to be changed to raider either. Calling even the current state of Venom a "special riot" is not misleading.
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Venom: Is sort of a dedicated anti-raider like Bolas and Archer, but gets used even less in classic raider roles than either of those two units. If it had the raider icon already I would not change it to riot, but I don't think it needs to be changed to raider either. Calling even the current state of Venom a "special riot" is not misleading.
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Amph: The icon shapes are nominally based on whether the unit surfaces to fire or not. Scallop's icon is outdated and possibly should be fixed. I have never had much difficulty telling Duck and Archer apart, though. Duck could move to a scout icon if it really needs to I guess.
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Amph: The icon shapes are nominally based on whether the unit surfaces to fire or not. Scallop's icon is outdated and possibly should be fixed. I have never had much difficulty telling Duck and Archer apart, though. Duck could move to a scout icon if it really needs to I guess.
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I
think
Lobster
looks
better
as
it
is
than
it
would
with
a
star
or
transport
symbol
(
both
of
which
are
taken
by
Limpet
and
Djinn
anyway)
.
Maybe
it
could
have
something
unique
(
perhaps
an
arrow
pointing
diagonally
upwards
by
analogy
with
Newton?)
,
but
I
don't
think
it
is
worth
the
bother.
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14 |
I
think
Lobster
looks
better
as
it
is
than
it
would
with
a
star
or
transport
symbol
(
both
of
which
are
taken
by
Limpet
and
Djinn
anyway)
.
Maybe
it
could
have
something
unique
(
perhaps
an
arrow
pointing
diagonally
upwards
by
analogy
with
Newton?)
.
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15 |
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16 |
Gunships: I think the two different base icons to represent light/heavy gunships is fine.
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Gunships: I think the two different base icons to represent light/heavy gunships is fine.
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Planes: Fighters have a very different role to bombers, and both are important to keep track of, so I think it is desirable for fighters to have a unique icon design. I think Phoenix and Thunderbird icons are close enough to accurate to not be worth messing with. I also can't comment on the zero reason provided for disliking Sparrow.
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Planes: Fighters have a very different role to bombers, and both are important to keep track of, so I think it is desirable for fighters to have a unique icon design. I think Phoenix and Thunderbird icons are close enough to accurate to not be worth messing with. I also can't comment on the zero reason provided for disliking Sparrow.
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20 |
Scorpion: All of the strider units are "special" in some way or another. I think there's a case for distinguishing the icons of Scorpion and Paladin, but putting a star on Scorpion just moves it closer to Funnelweb. Maybe Funnelweb should change to account for its new role I guess.
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Scorpion: All of the strider units are "special" in some way or another. I think there's a case for distinguishing the icons of Scorpion and Paladin, but putting a star on Scorpion just moves it closer to Funnelweb. Maybe Funnelweb should change to account for its new role I guess.
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