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1v1 Fac-RPS tweak suggestion for testing

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Date Editor Before After
8/25/2022 8:53:42 AMGBrankPRO_Dregs before revert after revert
8/25/2022 8:52:32 AMGBrankPRO_Dregs before revert after revert
Before After
1 Yo @RiposteR. Couple of things I'd want to throw back your way here. 1 Yo @RiposteR. Couple of things I'd want to throw back your way here.
2 \n 2 \n
3 [q]In addition, glaives heal, which is particularly useful against venoms which have low dps but high stun value.[/q] 3 [q]In addition, glaives heal, which is particularly useful against venoms which have low dps but high stun value.[/q]
4 \n 4 \n
5 Rarely is a captured glaive a glaive that gets away and heals, and if so, it's likely to be so few of them in numbers that heal is unlikely to be a deciding factor in the game. Venom's major weakness is reaver, with ronin also being surprisingly good at contributing (chunky hitbox of venom). 5 Rarely is a captured glaive a glaive that gets away and heals, and if so, it's likely to be so few of them in numbers that heal is unlikely to be a deciding factor in the game. Venom's major weakness is reaver, with ronin also being surprisingly good at contributing (chunky hitbox of venom).
6 \n 6 \n
7 [q]I've lost a number of times to dregs on Fairyland because I just cant find a way to kill the shields. Ive tried phantom + sling + likho, but they are just so tough to bring down. I guess just build shield factory and build rogue? Reducing shield regen on thug (the main culprit) might make it more risky for shields to just walk forward and backward on repeat.[/q] 7 [q]I've lost a number of times to dregs on Fairyland because I just cant find a way to kill the shields. Ive tried phantom + sling + likho, but they are just so tough to bring down. I guess just build shield factory and build rogue? Reducing shield regen on thug (the main culprit) might make it more risky for shields to just walk forward and backward on repeat.[/q]
8 \n 8 \n
9 This sounds like you see the issue from the same point of view I do. If the shieldbot player can establish a solid eco through good early bandit pressure, it's entirely possible for the shieldball to be too mature to stop by the time it gets on radar. Or at the very least, it's a tradeoff between being able to cope with bandit raids or the ball. Switching to shieldbots to counter shieldbots is a common move and reinforces just how powerful they are. 9 This sounds like you see the issue from the same point of view I do. If the shieldbot player can establish a solid eco through good early bandit pressure, it's entirely possible for the shieldball to be too mature to stop by the time it gets on radar. Or at the very least, it's a tradeoff between being able to cope with bandit raids or the ball. Switching to shieldbots to counter shieldbots is a common move and reinforces just how powerful they are.
10 \n 10 \n
11 [q]Imp + Snitch should be nerfed...ive noticed in particular imp has a surprising ability to chase units even after it is spotted.[/q] 11 [q]Imp + Snitch should be nerfed...ive noticed in particular imp has a surprising ability to chase units even after it is spotted.[/q]
12 \n 12 \n
13 Whilst I agree on one level, I get what @GoogleFrog is saying about losing something exciting. But they're just so polarizing too. Nobody likes being on the receiving end of the snitch that kills 8 scorchers against a factory that already inherently counters rovers. It's brutality. But everyone loves getting that cloaked snitch against 2 lances or a big shieldball in team games. I'm really glad I started playing them because it has opened my eyes to just how necessary they can sometimes be, and why. So I'm standing by "if we bring bombs into check, we need to bring the reasons bombs are required in line too". 13 Whilst I agree on one level, I get what @GoogleFrog is saying about losing something exciting. But they're just so polarizing too. Nobody likes being on the receiving end of the snitch that kills 8 scorchers against a factory that already inherently counters rovers. It's brutality. But everyone loves getting that cloaked snitch against 2 lances or a big shieldball in team games. I'm really glad I started playing them because it has opened my eyes to just how necessary they can sometimes be, and why. So I'm standing by "if we bring bombs into check, we need to bring the reasons bombs are required in line too ( lack of diverse shield penetration options) ".
14 \n 14 \n
15 [q]Amph close to not viable 1 v 1 at this point.[/q] 15 [q]Amph close to not viable 1 v 1 at this point.[/q]
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17 Care to expand on that one? I need a bit of convincing on this. Hovers definitely feel uncommon and out of meta atm. As helpful as claymore has become, this bug where he can't launch across the edge of the water properly features too commonly on the maps where you'd want to be hover. 17 Care to expand on that one? I need a bit of convincing on this. Hovers definitely feel uncommon and out of meta atm. As helpful as claymore has become, this bug where he can't launch across the edge of the water properly features too commonly on the maps where you'd want to be hover.