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Favorite Part of Lobpot

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Date Editor Before After
9/11/2022 9:24:19 AMTWrankshin_getter before revert after revert
Before After
1 Lobpot is GREATTTTTT, a vast improvement over the standard 1v1 format. 1 Lobpot is GREATTTTTT, a vast improvement over the standard 1v1 format.
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3 In 1v1 games, precise execution of brittle strategies ( opening strats) is decisive at mid tier. In games like starcraft, it take professionals to have enough game knowledge to semi-reliably progress beyond preplanned openings, and mid skill levels is often about using developed and prepared gameplans. 3 In 1v1 games, precise execution of brittle strategies ( opening strats) is decisive at mid skill levels. In games like starcraft, it take professionals to have enough game knowledge to semi-reliably progress beyond preplanned openings, and mid skill levels is often about using developed and prepared gameplans.
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5 Lobpot is more like Fischer random chess, where a randomization factor demands player learn fairly general principles that are robust as opposed to executing for a 5% advantage at 3:45 at front of expo to snowball into win. 5 Lobpot is more like Fischer random chess, where a randomization factor demands player learn fairly general principles that are robust as opposed to executing for a 5% advantage at 3:45 at front of expo to snowball into win.
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7 Now there are other randomization method to force a more principles based gameplay, like random map generation and a diverse set of fairly similar factions with bans/randomization to reduce practicality of game-tree search based strategy. 7 Now there are other randomization method to force a more principles based gameplay, like random map generation and a diverse set of fairly similar factions with bans/randomization to reduce practicality of game-tree search based strategy.
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10 The 3 unit ZvZ starcraft matchup shows that real time games have effectively infinite skill ceiling with collapsed strategy tree, but a game about optimal stacked air units micro and likes is just lame. 10 The 3 unit ZvZ starcraft matchup shows that real time games have effectively infinite skill ceiling with collapsed strategy tree, but a game about optimal stacked air units micro and likes is just lame.