1 |
Lobpot is GREATTTTTT, a vast improvement over the standard 1v1 format.
|
1 |
Lobpot is GREATTTTTT, a vast improvement over the standard 1v1 format.
|
2 |
\n
|
2 |
\n
|
3 |
In
1v1
games,
precise
execution
of
brittle
strategies
(
opening
strats)
is
decisive
at
mid
tier.
In
games
like
starcraft,
it
take
professionals
to
have
enough
game
knowledge
to
semi-reliably
progress
beyond
preplanned
openings,
and
mid
skill
levels
is
often
about
using
developed
and
prepared
gameplans.
|
3 |
In
1v1
games,
precise
execution
of
brittle
strategies
(
opening
strats)
is
decisive
at
mid
skill
levels.
In
games
like
starcraft,
it
take
professionals
to
have
enough
game
knowledge
to
semi-reliably
progress
beyond
preplanned
openings,
and
mid
skill
levels
is
often
about
using
developed
and
prepared
gameplans.
|
4 |
\n
|
4 |
\n
|
5 |
Lobpot is more like Fischer random chess, where a randomization factor demands player learn fairly general principles that are robust as opposed to executing for a 5% advantage at 3:45 at front of expo to snowball into win.
|
5 |
Lobpot is more like Fischer random chess, where a randomization factor demands player learn fairly general principles that are robust as opposed to executing for a 5% advantage at 3:45 at front of expo to snowball into win.
|
6 |
\n
|
6 |
\n
|
7 |
Now there are other randomization method to force a more principles based gameplay, like random map generation and a diverse set of fairly similar factions with bans/randomization to reduce practicality of game-tree search based strategy.
|
7 |
Now there are other randomization method to force a more principles based gameplay, like random map generation and a diverse set of fairly similar factions with bans/randomization to reduce practicality of game-tree search based strategy.
|
8 |
\n
|
8 |
\n
|
9 |
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|
9 |
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|
10 |
The 3 unit ZvZ starcraft matchup shows that real time games have effectively infinite skill ceiling with collapsed strategy tree, but a game about optimal stacked air units micro and likes is just lame.
|
10 |
The 3 unit ZvZ starcraft matchup shows that real time games have effectively infinite skill ceiling with collapsed strategy tree, but a game about optimal stacked air units micro and likes is just lame.
|