Lobpot is GREATTTTTT, a vast improvement over the standard 1v1 format.
In 1v1 games, precise execution of brittle strategies (opening strats) is decisive at mid skill levels. In games like starcraft, it take professionals to have enough game knowledge to semi-reliably progress beyond preplanned openings, and mid skill levels is often about using developed and prepared gameplans.
Lobpot is more like Fischer random chess, where a randomization factor demands player learn fairly general principles that are robust as opposed to executing for a 5% advantage at 3:45 at front of expo to snowball into win.
Now there are other randomization method to force a more principles based gameplay, like random map generation and a diverse set of fairly similar factions with bans/randomization to reduce practicality of game-tree search based strategy.
The 3 unit ZvZ starcraft matchup shows that real time games have effectively infinite skill ceiling with collapsed strategy tree, but a game about optimal stacked air units micro and likes is just lame.