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Favorite Part of Lobpot

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22 days ago
I'm just rather curious what the best parts of lobpot are, by community opinion. My favorite part is that I can, essentially, do whatever I want as long as it proves effective. Pure cloaked snitch, skuttle rushes, and various other highly off-meta strategies that are more fun.
+7 / -1
22 days ago
Shitting all over the enemy team
+4 / -7
22 days ago
I like it best when you have team members that help each other and collaborate on pushing forward. Very often lobpot is a series of individual duels but when you work together it feels almost unfair how the enemy team gets dismantled.

Paradoxically, I also like morphing lobcomm and pushing forward solo. A loser strat I am fully aware, but very rewarding when the commander is no longer smol and the enemy team has no idea what to do next.
+10 / -0
22 days ago
getting a cloaked snitch bomb to kill a lance ball or a shield ball is really nice. Chilling and making striders is fun too. Spamming lihkos and killing whatever is fun too. Also pushing early with mace or something is fun.
+3 / -0

22 days ago
coordination via voice. like: "they have nuke, make antis." ... and eating a nuke 10 mins later because not having antis.
+3 / -1
why the dislikes? doesn't everyone like winning? also nice USrankMudosaka didn't have the dislike before.. going with the crowd
+2 / -0
Similar to ZArankAstran, my favorite thing to do in lobpots is not building any units and morphing my commander up to lvl 12+ and causing a scene with it. I get the most fun out of it when my comm is my only unit.

Winning with the trollcom is also a plus.
+3 / -0

22 days ago
Killing a full-health dante in under a second with sniper and air coordination.
+2 / -0
The best part in lobius was when he said "its lobbin' time!" and lobbed like 50 units into the lava
+7 / -0

22 days ago
gonna need a link to that replay
+2 / -0


21 days ago
disassociating while shuffling lances back and forth
+5 / -0

21 days ago
quote:
Shitting all over the enemy team

Despite how crude this statement is, it rings true to me. There's nothing quite like dominating a whole team of players. Winning is great, completely outplaying the enemy is much more satisfying.
+1 / -0

21 days ago
Rushing Paladin and surprizing the enemy :D
+1 / -0

21 days ago
quote:
Shitting all over the enemy team


I can live with that, but I'm impatient with the people shitting all over their own team. Luckily, the ignore button exists...
+1 / -0
21 days ago
quote:
Despite how crude this statement is, it rings true to me
You interpret it as "beating them", but those words can also mean "hide one flea not to resign" or "saying offensive things to them". I think destroying an enemy team is fine, annoying them without actually beating them is just poor taste...

My favorite part of lobpot is seeing a team recovering in a team game that seemed lost.
+1 / -0

20 days ago
Its good to do a coordinated multi-player dissection of the opposition.

Its good to pull off a comeback.

Its good to have the freedom to do fun things, not only winning strategies.

Its good to pop commanders.

IMO though the best part is morphing commanders, there should be more room to continue that. I'm usually using mine as a nail to hold down some forward point, but its really awesome to see a trollcom go out there and put skin the the game. I want to see more interesting things after the 2nd weapon upgrade, for example on some chassis, two weapons plus D attack. Or allow a jumppack to be added to the three sitting-duck classes after a suitable level (8, 10?).
+2 / -0
20 days ago
When your snitch ramp kills the enemy teams advanced geo
+3 / -0
Lobpot is GREATTTTTT, a vast improvement over the standard 1v1 format.

In 1v1 games, precise execution of brittle strategies (opening strats) is decisive at mid skill levels. In games like starcraft, it take professionals to have enough game knowledge to semi-reliably progress beyond preplanned openings, and mid skill levels is often about using developed and prepared gameplans.

Lobpot is more like Fischer random chess, where a randomization factor demands player learn fairly general principles that are robust as opposed to executing for a 5% advantage at 3:45 at front of expo to snowball into win.

Now there are other randomization method to force a more principles based gameplay, like random map generation and a diverse set of fairly similar factions with bans/randomization to reduce practicality of game-tree search based strategy.

-----
The 3 unit ZvZ starcraft matchup shows that real time games have effectively infinite skill ceiling with collapsed strategy tree, but a game about optimal stacked air units micro and likes is just lame.
+5 / -0

17 days ago
Favorite part is when enemy comes with big shield ball and suddenly nothing remains of it. So rewarding..
Team work. Like killing supwep or just doing team game in voice chat like in old times with Mumble.
In older times was so much fun to destroy Firepluk rushes or his superplan. Bomb his com and force his resign.
Of course behind that all the most funny game part is outsmart too arrognat/self confident enemy player.
+2 / -0
9 days ago
now I don't play lobpot nearly as much as anyone else here does but when I do, I like getting into enemy lines with stuff and causing absolute mayhem.

another part I really like is when the "senior" members help out newer players and are patient with their team, without patience for new players, we won't have any.
+0 / -0