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B1466778 6 on Ravaged_v2 (Multiplayer)

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Date Editor Before After
10/6/2022 7:03:05 AMFRrankmalric before revert after revert
Before After
1 [quote]about there being too much discussion[/quote] I like discussing just about anything, if it can lead to some new point of view. But I also try to be not much involved emotionally. 1 [quote]about there being too much discussion[/quote] I like discussing just about anything, if it can lead to some new point of view. But I also try to be not much involved emotionally.
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3 The skill to put yourself in other people shoes is complex/hard/something to be learned. A (distant) alternative is a community in which people have some level of involvement and people can consider other different/opposing ideas because they have some connection. 3 The skill to put yourself in other people shoes is complex/hard/something to be learned. A (distant) alternative is a community in which people have some level of involvement and people can consider other different/opposing ideas because they have some connection.
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5 I do agree with @Forever that sometimes the "offensive" discussion goes to far ( not in this forum/game) , but generally I think best is to hold your ground and ignore the noise. For example in software development is currently a move to replace the terms "master/slave" with alternatives like "leaver/follower". I find this honestly perplexing and annoying because master/slave describe well the relations between some components. Luckily don't need to use this terminology, but would still use what I think it's more descriptive if I need. The fact that we "kill a unit in ZK" does not mean we think "kill someone" is ok and people should easily discern between the cases. . . 5 I do agree with @Forever that sometimes the "offensive" discussion goes to far ( not in this forum/game) , but generally I think best is to hold your ground and ignore the noise. For example in software development is currently a move to replace the terms "master/slave" with alternatives like "leaver/follower" ( or alternatives) . I find this honestly perplexing and annoying because master/slave describe well the relations between some components. Luckily I don't need to use this terminology much, but would still use what I think it's most descriptive if I need to. The fact that we "kill a unit in ZK" does not mean we think "kill someone" is ok and people should easily discern between the cases. . .