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[quote]about there being too much discussion[/quote] I like discussing just about anything, if it can lead to some new point of view. But I also try to be not much involved emotionally.
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1 |
[quote]about there being too much discussion[/quote] I like discussing just about anything, if it can lead to some new point of view. But I also try to be not much involved emotionally.
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2 |
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2 |
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3 |
The skill to put yourself in other people shoes is complex/hard/something to be learned. A (distant) alternative is a community in which people have some level of involvement and people can consider other different/opposing ideas because they have some connection.
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3 |
The skill to put yourself in other people shoes is complex/hard/something to be learned. A (distant) alternative is a community in which people have some level of involvement and people can consider other different/opposing ideas because they have some connection.
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4 |
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5 |
I
do
agree
with
@Forever
that
sometimes
the
"offensive"
discussion
goes
to
far
(
not
in
this
forum/game)
,
but
generally
I
think
best
is
to
hold
your
ground
and
ignore
the
noise.
For
example
in
software
development
is
currently
a
move
to
replace
the
terms
"master/slave"
with
alternatives
like
"leaver/follower".
I
find
this
honestly
perplexing
and
annoying
because
master/slave
describe
well
the
relations
between
some
components.
Luckily
don't
need
to
use
this
terminology,
but
would
still
use
what
I
think
it's
more
descriptive
if
I
need.
The
fact
that
we
"kill
a
unit
in
ZK"
does
not
mean
we
think
"kill
someone"
is
ok
and
people
should
easily
discern
between
the
cases.
.
.
|
5 |
I
do
agree
with
@Forever
that
sometimes
the
"offensive"
discussion
goes
to
far
(
not
in
this
forum/game)
,
but
generally
I
think
best
is
to
hold
your
ground
and
ignore
the
noise.
For
example
in
software
development
is
currently
a
move
to
replace
the
terms
"master/slave"
with
alternatives
like
"leaver/follower"
(
or
alternatives)
.
I
find
this
honestly
perplexing
and
annoying
because
master/slave
describe
well
the
relations
between
some
components.
Luckily
I
don't
need
to
use
this
terminology
much,
but
would
still
use
what
I
think
it's
most
descriptive
if
I
need
to.
The
fact
that
we
"kill
a
unit
in
ZK"
does
not
mean
we
think
"kill
someone"
is
ok
and
people
should
easily
discern
between
the
cases.
.
.
|