Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Can we make palladium permanent?

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
12/14/2022 10:04:12 PMROrankForever before revert after revert
12/14/2022 10:01:18 PMROrankForever before revert after revert
12/14/2022 10:00:23 PMROrankForever before revert after revert
12/14/2022 9:59:30 PMROrankForever before revert after revert
Before After
1 Skilled players can't use their full potential in a lob pot. I saw strong 1 vs 1 players that have problems in team games since they don't coordinate the team or don't bother in doing so for specific reasons. 1 Skilled players can't use their full potential in a lob pot. I saw strong 1 vs 1 players that have problems in team games since they don't coordinate the team or don't bother in doing so for specific reasons.
2 \n 2 \n
3 For example, knowing all the tactics and all the possible counters/tricks is the thing that keeps me ahead in lob pot. Even if the enemy team is more skilled, I coordinate with labels and constant advice which counterbalances the situation strongly. 3 For example, knowing all the tactics and all the possible counters/tricks is the thing that keeps me ahead in lob pot. Even if the enemy team is more skilled, I coordinate with labels and constant advice which counterbalances the situation strongly.
4 We can say that I am actually a reverse 1 vs 1 player who performs well in lob pot in comparison to the majority of strongest 1 vs 1 players in the same games. 4 We can say that I am actually a reverse 1 vs 1 player who performs well in lob pot in comparison to the majority of strongest 1 vs 1 players in the same games.
5 \n 5 \n
6 I am quite bad at 1 vs 1 since micromanaging units is not my forte, but thinking of all possible combinations and permutations of a battle is what drives me in playing the game. That's the reason why I ask for more complexity in Zero-K. 6 I am quite bad at 1 vs 1 since micromanaging units is not my forte, but thinking of all possible combinations and permutations of a battle is what drives me in playing the game. That's the reason why I ask for more complexity in Zero-K.
7 \n 7 \n
8 Having only high ELO matches as team games can actually show exactly the value of your skill in this game. 8 In conclusion, having only high ELO matches in team games can actually show exactly the value of your skill. One weak link and the entire team loses fast. I saw 3 scorchers destroying 2 factories and the entire expansion of the enemy team in seconds just by a simple mistake. One other example is jumping with the commander while he was in the range of our scouts, which made him an instant target that resulted in his destruction.