1 |
Skilled players can't use their full potential in a lob pot. I saw strong 1 vs 1 players that have problems in team games since they don't coordinate the team or don't bother in doing so for specific reasons.
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1 |
Skilled players can't use their full potential in a lob pot. I saw strong 1 vs 1 players that have problems in team games since they don't coordinate the team or don't bother in doing so for specific reasons.
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2 |
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2 |
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3 |
For example, knowing all the tactics and all the possible counters/tricks is the thing that keeps me ahead in lob pot. Even if the enemy team is more skilled, I coordinate with labels and constant advice which counterbalances the situation strongly.
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3 |
For example, knowing all the tactics and all the possible counters/tricks is the thing that keeps me ahead in lob pot. Even if the enemy team is more skilled, I coordinate with labels and constant advice which counterbalances the situation strongly.
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4 |
We can say that I am actually a reverse 1 vs 1 player who performs well in lob pot in comparison to the majority of strongest 1 vs 1 players in the same games.
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4 |
We can say that I am actually a reverse 1 vs 1 player who performs well in lob pot in comparison to the majority of strongest 1 vs 1 players in the same games.
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5 |
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5 |
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6 |
I am quite bad at 1 vs 1 since micromanaging units is not my forte, but thinking of all possible combinations and permutations of a battle is what drives me in playing the game. That's the reason why I ask for more complexity in Zero-K.
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6 |
I am quite bad at 1 vs 1 since micromanaging units is not my forte, but thinking of all possible combinations and permutations of a battle is what drives me in playing the game. That's the reason why I ask for more complexity in Zero-K.
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7 |
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7 |
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8 |
Having
only
high
ELO
matches
as
team
games
can
actually
show
exactly
the
value
of
your
skill
in
this
game.
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8 |
In
conclusion,
having
only
high
ELO
matches
in
team
games
can
actually
show
exactly
the
value
of
your
skill.
One
weak
link
and
the
entire
team
loses
fast.
I
saw
3
scorchers
destroying
2
factories
and
the
entire
expansion
of
the
enemy
team
in
seconds
just
by
a
simple
mistake.
One
other
example
is
jumping
with
the
commander
while
he
was
in
the
range
of
our
scouts,
which
made
him
an
instant
target
that
resulted
in
his
destruction.
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