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Gauss x Bulkhead

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Date Editor Before After
12/31/2022 3:35:19 PMAUrankAdminGoogleFrog before revert after revert
Before After
1 I would be happy with increasing Bulkhead projectile speed by a bit. I wouldn't want to buff its projectile speed by the factor of four required to become gauss though. I also wouldn't want to give Bulkhead the spherical range of gauss either, or the direct fire shot. Arcing and ballistic range are both pretty important for its land uses. 1 I would be happy with increasing Bulkhead projectile speed by a bit. I wouldn't want to buff its projectile speed by the factor of four required to become gauss though. I also wouldn't want to give Bulkhead the spherical range of gauss either, or the direct fire shot. Arcing and ballistic range are both pretty important for its land uses.
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3 Bulkhead is comparable to Fencer, since they both stop to fire with similar range. They have similar DPS/cost. However, Bulkhead isn't flimsy like Fencer so it has inaccuracy as its drawback. There is some room to make its projectile faster though. Bulkhead was added as a response to Amph being pushed around by Rogue/Recluse, and perhaps even Ronin. This seemed to stem from the lack of anything cheaper than Grizzly that could outrange a Lotus. Bulkhead doesn't exactly beat the ranged skirmishers, but with some repairing it can hold its ground in a way that Buoy, with its shorter range, can not. Being more accurate against closer targets is part of this, but it could probably be a bit more accurate at full range if it seems to need it. 3 Bulkhead is comparable to Fencer, since they both stop to fire with similar range. They have similar DPS/cost. However, Bulkhead isn't flimsy like Fencer so it has inaccuracy as its drawback. There is some room to make its projectile faster though. Bulkhead was added as a response to Amph being pushed around by Rogue/Recluse, and perhaps even Ronin. This seemed to stem from the lack of anything cheaper than Grizzly that could outrange a Lotus. Bulkhead doesn't exactly beat the ranged skirmishers, but with some repairing it can hold its ground in a way that Buoy, with its shorter range, can not. Being more accurate against closer targets is part of this, but it could probably be a bit more accurate at full range if it seems to need it.
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5 I think Bulkhead is fine as a semi-niche unit. It can mostly exist to block ranged skirmishers from being a straightforward way to beat early Amph. I'm not even saying that ranged skirmishers shouldn't necessarily be good against early Amph, just that Bulkhead should add some complication to the use of such skirmisher strategies. 5 I think Bulkhead is fine as a semi-niche unit. It can mostly exist to block ranged skirmishers from being a straightforward way to beat early Amph. I'm not even saying that ranged skirmishers shouldn't necessarily be good against early Amph, just that Bulkhead should add some complication to the use of such skirmisher strategies.
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7 On anti-sub. Long ranged anti-sub seems pretty dangerous. They certainly shouldn't shoot while underwater.