1 |
It actually implicitly thinks that the extra income is shared evenly between all other players. Most of whom are noobs.
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1 |
It actually implicitly thinks that the extra income is shared evenly between all other players. Most of whom are noobs.
|
2 |
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2 |
\n
|
3 |
More specifically, it doesn't care about players at all: it just compares team averages, so having more/less players is just ignored. EG if you have a team with 3000, 2800, 1600 and remove the 1600, then the average jumps massively up and it thinks that's great! And i actually suspect that quite a few ZK players will also think that kicking the 1600 would boost the win chance of this team.
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3 |
More specifically, it doesn't care about players at all: it just compares team averages, so having more/less players is just ignored. EG if you have a team with 3000, 2800, 1600 and remove the 1600, then the average jumps massively up and it thinks that's great! And i actually suspect that quite a few ZK players will also think that kicking the 1600 would boost the win chance of this team.
|
4 |
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4 |
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5 |
The part where this becomes a mistake is that sure, increasing the team's average skills by dropping players diminishes the amount of mistakes the team can do (because it's higher-ranked on average) - but also, it reduces the amount of things it can in general do [u]at all[/u] (because it has less hands for input). And actually often doing wrong things right now is better than doing right things too late.
|
5 |
The part where this becomes a mistake is that sure, increasing the team's average skills by dropping players diminishes the amount of mistakes the team can do (because it's higher-ranked on average) - but also, it reduces the amount of things it can in general do [u]at all[/u] (because it has less hands for input). And actually often doing wrong things right now is better than doing right things too late.
|
6 |
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|
6 |
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|
7 |
Unfortunately, we have no real way to evaluate the size of that effect.
|
7 |
Unfortunately, we have no real way to evaluate the size of that effect.
|
8 |
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|
8 |
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|
9 |
(
At
least,
precisely,
so
that
it
can
be
used
by
an
algorithm
to
balance
teams;
we
definitely
can
evaluate
it
as
"this
sucks,
what
the
fuck"
-
but
that
doesn't
help
)
|
9 |
(
At
least,
precisely,
so
that
it
can
be
used
by
an
algorithm
to
balance
teams;
we
definitely
can
evaluate
it
as
"this
sucks,
what
the
fuck"
-
but
that
doesn't
help
)
|