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I haven't seen any terrible Impaler games recently, but replays would be good.
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I haven't seen any terrible Impaler games recently, but replays would be good.
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3 |
The design of Impaler does have a few issues. It's end state seems to imply that everyone's units should be moving around all the time, but that would be annoying. Yet it seems like a dedicated structure artillery would have to create this incentive.
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The design of Impaler does have a few issues. It's end state seems to imply that everyone's units should be moving around all the time, but that would be annoying. Yet it seems like a dedicated structure artillery would have to create this incentive.
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5 |
I'm not a fan of Impaler standing still to fire as it has quite a long reload time. Things should stop to fire for about as long as their reload times because otherwise you get stutter-step micro, not units actually stopping while in combat. Also the weapon looks fairly separate from the wheels, so it would be a hard sell visually.
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