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Zero-K v1.11.6.2 - Don't Nuke Your Allies

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Date Editor Before After
6/18/2023 10:52:04 PMAUrankAdminGoogleFrog before revert after revert
6/18/2023 10:48:49 PMAUrankAdminGoogleFrog before revert after revert
6/18/2023 10:46:37 PMAUrankAdminGoogleFrog before revert after revert
6/18/2023 3:13:05 PMPLrankAdminSprung before revert after revert
Before After
1 [img]http://zero-k.info/img/news/3345.png[/img] 1 [img]http://zero-k.info/img/news/3345.png[/img]
2 The 3v3 tournament finished earlier today with an excellent turnout of 19 teams. The results and videos will be posted in [url=https://zero-k.info/Forum/Thread/36455]this thread[/url] in the coming days. The upshot for this patch is that we are free to make a few balance changes. The aim of these changes is to work on a few of the more maligned units, while nerfing some of the most prevalent strategies. This mostly means buffs for Gunships and nerfs for Lance and cloaked Snitch. 2 The 3v3 tournament finished earlier today with an excellent turnout of 19 teams. The results and videos will be posted in [url=https://zero-k.info/Forum/Thread/36455]this thread[/url] in the coming days. The upshot for this patch is that we are free to make a few balance changes. The aim of these changes is to work on a few of the more maligned units, while nerfing some of the most prevalent strategies. This mostly means buffs for Gunships and nerfs for Lance and cloaked Snitch.
3 \n 3 \n
4 The update also has some exciting features. A big one for team games is that allied nukes and missiles now automatically show where they were aimed, which should halve the number of people that panic when a nuke is fired. Another is the ability to watch any game while waiting for a different one to start without missing out on the chat, as chat from non-started lobbies is now sent ingame. Superintendent has also added a few more tracks to his alternate soundtrack. 4 The update also has some exciting features. A big one for team games is that allied nukes and missiles now automatically show where they were aimed, which should halve the number of people that panic when a nuke is fired. Another is the ability to watch any game while waiting for a different one to start without missing out on the chat, as chat from non-started lobbies is now sent ingame. Superintendent has also added a few more tracks to his alternate soundtrack.
5 \n 5 \n
6 \n 6 \n
7 = Balance = 7 = Balance =
8 [b]Snitch [/b]is slower to nerf its use with cloaker, without making it worse as a pure ambusher. 8 [b]Snitch [/b]is slower to nerf its use with cloaker, without making it worse as a pure ambusher.
9 * Speed 117 -> 108 9 * Speed 117 -> 108
10 \n 10 \n
11 [b]Iris [/b] is a bit easier to find and its area cloak radius now matches area shield radius. 11 [b]Iris [/b] is a bit easier to find and its area cloak radius now matches area shield radius.
12 * Speed 57 -> 54 12 * Speed 57 -> 54
13 * Decloak range 180 -> 210 13 * Decloak range 180 -> 210
14 * Cloaker radius 360 -> 350 14 * Cloaker radius 360 -> 350
15 \n 15 \n
16 [b]Lance[/b] is less effective when set to fire at will. 16 [b]Lance[/b] is less effective when set to fire at will.
17 * Reload time 20s -> 23s 17 * Reload time 20s -> 23s
18 \n 18 \n
19 [b]Scallop [/b]is still the slowest riot but is a bit tankier than average. 19 [b]Scallop [/b]is still the slowest riot but is a bit tankier than average.
20 * Health 1100 -> 1200 20 * Health 1100 -> 1200
21 * Speed 48 -> 51 21 * Speed 48 -> 51
22 \n 22 \n
23 [b]Emissary [/b]can afford to be fast since it takes so long to pack up. 23 [b]Emissary [/b]can afford to be fast since it takes so long to pack up.
24 * Speed 60 -> 63 24 * Speed 60 -> 63
25 * Range 1120 -> 1150 25 * Range 1120 -> 1150
26 \n 26 \n
27 [b]Blastwing [/b]takes less time to deal its damage and deals slightly more. 27 [b]Blastwing [/b]takes less time to deal its damage and deals slightly more.
28 * AoE 128 -> 144 28 * AoE 128 -> 144
29 * Fire DPS 25 -> 32 29 * Fire DPS 25 -> 32
30 * Fire linger 25s -> 20s 30 * Fire linger 25s -> 20s
31 \n 31 \n
32 [b]Gnat [/b]needs more health to survive long enough to stun the juiciest target. 32 [b]Gnat [/b]needs more health to survive long enough to stun the juiciest target.
33 * Cost 90 -> 85 33 * Cost 90 -> 85
34 * Health 370 -> 440 34 * Health 370 -> 440
35 \n 35 \n
36 [b]Revenant [/b]can be brought back now that commanders are more resilient. 36 [b]Revenant [/b]can be brought back now that commanders are more resilient.
37 * Health 3600 -> 4200 37 * Health 3600 -> 4200
38 * Missiles 8 -> 9 38 * Missiles 8 -> 9
39 * Reduced missile wobble by 6.7% 39 * Reduced missile wobble by 6.7%
40 \n 40 \n
41 [b]Stardust[/b] has a small buff to its damage output but might still need a larger change later. 41 [b]Stardust[/b] has a small buff to its damage output but might still need a larger change later.
42 * Heat per shot 3.8 -> 3.5 42 * Heat per shot 3.8 -> 3.5
43 \n 43 \n
44 [b]Lucifer [/b]can see as far as it can shoot (thanks Majo). 44 [b]Lucifer [/b]can see as far as it can shoot (thanks Majo).
45 * Sight range 780 -> 1280 45 * Sight range 780 -> 1280
46 \n 46 \n
47 = Game Features = 47 = Game Features =
48 * Added predicted impact time and location for allied nukes and stockpiled missiles (thanks esainane). 48 * Added predicted impact time and location for allied nukes and stockpiled missiles (thanks esainane).
49 * Added a new Superintendent music track. 49 * Added a new Superintendent music track.
50 * Hovering a unit with the mouse now highlights it slightly. This can be configured under 'Settings/Graphics/Unit Visibility'. 50 * Hovering a unit with the mouse now highlights it slightly. This can be configured under 'Settings/Graphics/Unit Visibility'.
51 * Alt+N terraform preset is slightly higher to block Phantoms firing at Engineer Commander. 51 * Alt+N terraform preset is slightly higher to block Phantoms firing at Engineer Commander.
52 * Added Set Target (instead of Force Fire) on Right Click option under 'Settings/Unit Behaviour'. 52 * Added Set Target (instead of Force Fire) on Right Click option under 'Settings/Unit Behaviour'.
53 * Added time and space leeway settings to make selection easier, under 'Settings/Interface/Selection'. 53 * Added time and space leeway settings to make selection easier, under 'Settings/Interface/Selection'.
54 * Added an explanation of selection rank to 'Settings/Interface/Selection' as people find fiddling with it surprisingly useful. 54 * Added an explanation of selection rank to 'Settings/Interface/Selection' as people find fiddling with it surprisingly useful.
55 * Embiggened cursor hitboxes of Grizzly, Jugglenaut, Cyclops, Shield Factory and Cloak Factory. 55 * Embiggened cursor hitboxes of Grizzly, Jugglenaut, Cyclops, Shield Factory and Cloak Factory.
56 * Singularity Reactor size now fluctuates. 56 * Singularity Reactor size now fluctuates.
57 * Impaler fire sound is slightly fainter and only five can play at once. 57 * Impaler fire sound is slightly fainter and only five can play at once.
58 * Added Base Extraction graph to the endgame stats that tracks cumulative metal from extractors before overdrive. 58 * Added Base Extraction graph to the endgame stats that tracks cumulative metal from extractors before overdrive.
59 * Moved projectile retarget configuration into its own file to aid modding. See [url=https://github.com/ZeroK-RTS/Zero-K/commit/45cf10934dd700aaf2a180003022792309d157a3]here[/url] (thanks Mach56).
59 \n 60 \n
60 = Lobby Features = 61 = Lobby Features =
61 * Battles can now be watched by right clicking on them in the battle list and selecting 'Watch'. 62 * Battles can now be watched by right clicking on them in the battle list and selecting 'Watch'.
62 * Chat from any lobby you are in is sent ingame if the lobby is not running. 63 * Chat from any lobby you are in is sent ingame if the lobby is not running.
63 * Added a new Superintendent track that plays when the lobby opens. 64 * Added a new Superintendent track that plays when the lobby opens.
64 * Mention Imp burrow in the tips for the Imp campaign mission. 65 * Mention Imp burrow in the tips for the Imp campaign mission.
65 * Added a game option to override the names of teams for tournaments. 66 * Added a game option to override the names of teams for tournaments.
66 * Added a game option (under Experimental) called Notes that just writes text to a window at the start of the game. Use it to explain unit tweaks or other complicated set of options. 67 * Added a game option (under Experimental) called Notes that just writes text to a window at the start of the game. Use it to explain unit tweaks or other complicated set of options.
67 \n 68 \n
68 = Fixes = 69 = Fixes =
69 * Preselection highlight (when hovering over units) now highlights units correctly in edge cases. 70 * Preselection highlight (when hovering over units) now highlights units correctly in edge cases.
70 * Fixed the player count in the battle lobby status box updating slowly. 71 * Fixed the player count in the battle lobby status box updating slowly.
71 * Fixed units set to avoid radar wobble not firing at identified structure dots that left radar. 72 * Fixed units set to avoid radar wobble not firing at identified structure dots that left radar.
72 * Fixed Advanced Geo aim point (thanks dyth68). 73 * Fixed Advanced Geo aim point (thanks dyth68).
73 * Fixed Mariner special build icon size. 74 * Fixed Mariner special build icon size.
74 * Healthbars and Build ETA now draw in front of unit outlines. 75 * Healthbars and Build ETA now draw in front of unit outlines.
75 * Fixed an error that could occur when destroying all the units of the losing team. 76 * Fixed an error that could occur when destroying all the units of the losing team.
76 * Phoenix gibs no longer include a near-complete copy of its fuselage. 77 * Phoenix gibs no longer include a near-complete copy of its fuselage.
77 \n 78 \n