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[img]http://zero-k.info/img/news/3345.png[/img]
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[img]http://zero-k.info/img/news/3345.png[/img]
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The 3v3 tournament finished earlier today with an excellent turnout of 19 teams. The results and videos will be posted in [url=https://zero-k.info/Forum/Thread/36455]this thread[/url] in the coming days. The upshot for this patch is that we are free to make a few balance changes. The aim of these changes is to work on a few of the more maligned units, while nerfing some of the most prevalent strategies. This mostly means buffs for Gunships and nerfs for Lance and cloaked Snitch.
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The 3v3 tournament finished earlier today with an excellent turnout of 19 teams. The results and videos will be posted in [url=https://zero-k.info/Forum/Thread/36455]this thread[/url] in the coming days. The upshot for this patch is that we are free to make a few balance changes. The aim of these changes is to work on a few of the more maligned units, while nerfing some of the most prevalent strategies. This mostly means buffs for Gunships and nerfs for Lance and cloaked Snitch.
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The update also has some exciting features. A big one for team games is that allied nukes and missiles now automatically show where they were aimed, which should halve the number of people that panic when a nuke is fired. Another is the ability to watch any game while waiting for a different one to start without missing out on the chat, as chat from non-started lobbies is now sent ingame. Superintendent has also added a few more tracks to his alternate soundtrack.
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The update also has some exciting features. A big one for team games is that allied nukes and missiles now automatically show where they were aimed, which should halve the number of people that panic when a nuke is fired. Another is the ability to watch any game while waiting for a different one to start without missing out on the chat, as chat from non-started lobbies is now sent ingame. Superintendent has also added a few more tracks to his alternate soundtrack.
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= Balance =
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= Balance =
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[b]Snitch [/b]is slower to nerf its use with cloaker, without making it worse as a pure ambusher.
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[b]Snitch [/b]is slower to nerf its use with cloaker, without making it worse as a pure ambusher.
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* Speed 117 -> 108
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* Speed 117 -> 108
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[b]Iris [/b] is a bit easier to find and its area cloak radius now matches area shield radius.
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[b]Iris [/b] is a bit easier to find and its area cloak radius now matches area shield radius.
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* Speed 57 -> 54
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* Speed 57 -> 54
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* Decloak range 180 -> 210
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* Decloak range 180 -> 210
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* Cloaker radius 360 -> 350
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* Cloaker radius 360 -> 350
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[b]Lance[/b] is less effective when set to fire at will.
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[b]Lance[/b] is less effective when set to fire at will.
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* Reload time 20s -> 23s
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* Reload time 20s -> 23s
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[b]Scallop [/b]is still the slowest riot but is a bit tankier than average.
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[b]Scallop [/b]is still the slowest riot but is a bit tankier than average.
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* Health 1100 -> 1200
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* Health 1100 -> 1200
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* Speed 48 -> 51
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* Speed 48 -> 51
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[b]Emissary [/b]can afford to be fast since it takes so long to pack up.
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[b]Emissary [/b]can afford to be fast since it takes so long to pack up.
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* Speed 60 -> 63
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* Speed 60 -> 63
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* Range 1120 -> 1150
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* Range 1120 -> 1150
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[b]Blastwing [/b]takes less time to deal its damage and deals slightly more.
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[b]Blastwing [/b]takes less time to deal its damage and deals slightly more.
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* AoE 128 -> 144
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* AoE 128 -> 144
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* Fire DPS 25 -> 32
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* Fire DPS 25 -> 32
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* Fire linger 25s -> 20s
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* Fire linger 25s -> 20s
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[b]Gnat [/b]needs more health to survive long enough to stun the juiciest target.
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[b]Gnat [/b]needs more health to survive long enough to stun the juiciest target.
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* Cost 90 -> 85
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* Cost 90 -> 85
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* Health 370 -> 440
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* Health 370 -> 440
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[b]Revenant [/b]can be brought back now that commanders are more resilient.
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[b]Revenant [/b]can be brought back now that commanders are more resilient.
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* Health 3600 -> 4200
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* Health 3600 -> 4200
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* Missiles 8 -> 9
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* Missiles 8 -> 9
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* Reduced missile wobble by 6.7%
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* Reduced missile wobble by 6.7%
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[b]Stardust[/b] has a small buff to its damage output but might still need a larger change later.
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[b]Stardust[/b] has a small buff to its damage output but might still need a larger change later.
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* Heat per shot 3.8 -> 3.5
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* Heat per shot 3.8 -> 3.5
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[b]Lucifer [/b]can see as far as it can shoot (thanks Majo).
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[b]Lucifer [/b]can see as far as it can shoot (thanks Majo).
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* Sight range 780 -> 1280
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* Sight range 780 -> 1280
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= Game Features =
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= Game Features =
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* Added predicted impact time and location for allied nukes and stockpiled missiles (thanks esainane).
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* Added predicted impact time and location for allied nukes and stockpiled missiles (thanks esainane).
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* Added a new Superintendent music track.
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* Added a new Superintendent music track.
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* Hovering a unit with the mouse now highlights it slightly. This can be configured under 'Settings/Graphics/Unit Visibility'.
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* Hovering a unit with the mouse now highlights it slightly. This can be configured under 'Settings/Graphics/Unit Visibility'.
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* Alt+N terraform preset is slightly higher to block Phantoms firing at Engineer Commander.
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* Alt+N terraform preset is slightly higher to block Phantoms firing at Engineer Commander.
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* Added Set Target (instead of Force Fire) on Right Click option under 'Settings/Unit Behaviour'.
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* Added Set Target (instead of Force Fire) on Right Click option under 'Settings/Unit Behaviour'.
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* Added time and space leeway settings to make selection easier, under 'Settings/Interface/Selection'.
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* Added time and space leeway settings to make selection easier, under 'Settings/Interface/Selection'.
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* Added an explanation of selection rank to 'Settings/Interface/Selection' as people find fiddling with it surprisingly useful.
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* Added an explanation of selection rank to 'Settings/Interface/Selection' as people find fiddling with it surprisingly useful.
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* Embiggened cursor hitboxes of Grizzly, Jugglenaut, Cyclops, Shield Factory and Cloak Factory.
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* Embiggened cursor hitboxes of Grizzly, Jugglenaut, Cyclops, Shield Factory and Cloak Factory.
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* Singularity Reactor size now fluctuates.
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* Singularity Reactor size now fluctuates.
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* Impaler fire sound is slightly fainter and only five can play at once.
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* Impaler fire sound is slightly fainter and only five can play at once.
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* Added Base Extraction graph to the endgame stats that tracks cumulative metal from extractors before overdrive.
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* Added Base Extraction graph to the endgame stats that tracks cumulative metal from extractors before overdrive.
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* Moved projectile retarget configuration into its own file to aid modding. See [url=https://github.com/ZeroK-RTS/Zero-K/commit/45cf10934dd700aaf2a180003022792309d157a3]here[/url] (thanks Mach56).
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= Lobby Features =
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= Lobby Features =
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* Battles can now be watched by right clicking on them in the battle list and selecting 'Watch'.
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* Battles can now be watched by right clicking on them in the battle list and selecting 'Watch'.
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* Chat from any lobby you are in is sent ingame if the lobby is not running.
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* Chat from any lobby you are in is sent ingame if the lobby is not running.
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* Added a new Superintendent track that plays when the lobby opens.
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* Added a new Superintendent track that plays when the lobby opens.
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* Mention Imp burrow in the tips for the Imp campaign mission.
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* Mention Imp burrow in the tips for the Imp campaign mission.
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* Added a game option to override the names of teams for tournaments.
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* Added a game option to override the names of teams for tournaments.
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* Added a game option (under Experimental) called Notes that just writes text to a window at the start of the game. Use it to explain unit tweaks or other complicated set of options.
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* Added a game option (under Experimental) called Notes that just writes text to a window at the start of the game. Use it to explain unit tweaks or other complicated set of options.
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= Fixes =
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= Fixes =
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* Preselection highlight (when hovering over units) now highlights units correctly in edge cases.
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* Preselection highlight (when hovering over units) now highlights units correctly in edge cases.
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* Fixed the player count in the battle lobby status box updating slowly.
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* Fixed the player count in the battle lobby status box updating slowly.
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* Fixed units set to avoid radar wobble not firing at identified structure dots that left radar.
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* Fixed units set to avoid radar wobble not firing at identified structure dots that left radar.
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* Fixed Advanced Geo aim point (thanks dyth68).
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* Fixed Advanced Geo aim point (thanks dyth68).
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* Fixed Mariner special build icon size.
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* Fixed Mariner special build icon size.
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* Healthbars and Build ETA now draw in front of unit outlines.
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* Healthbars and Build ETA now draw in front of unit outlines.
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* Fixed an error that could occur when destroying all the units of the losing team.
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* Fixed an error that could occur when destroying all the units of the losing team.
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* Phoenix gibs no longer include a near-complete copy of its fuselage.
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* Phoenix gibs no longer include a near-complete copy of its fuselage.
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