1 |
@Mudosaka
|
1 |
@Mudosaka
|
2 |
It is interesting to see such a detailed answer, Thank you.
|
2 |
It is interesting to see such a detailed answer, Thank you.
|
3 |
Well, first of all, I want to clarify that, of course, the use of scylla and any other units and buildings, I do not consider it a dirty game and welcome. It is also absolutely normal in FFa to attack the strongest player, as this evens out the balance of the game. However, it is worth correctly determining the strongest player, and the amount of metal per second is not the only or main criterion. During the game, I had combat encounters with all the players, and regardless of the quality of the damage dealt and the losses they suffered, it was a lot of APM, and did not give me the opportunity to develop according to the right scenario. In fact, I think that Anir developed slowly this time, and basically the blue star very quickly gains an undeniable advantage, gaining complete control of the top rigth corner of the map EU. It is very easy to defend and can be quickly developed to 150-200 incam per second, which is what you encountered when you mentioned that you would like to attack Anir, but this is almost impossible without a full-fledged head-on war. So Anir only fought Press and just ignored a couple of your air raids. I constantly had multifaceted pressure from the ground (JOE was completely focused on me), air and water, with rocket attacks (that's you). The Mason also occupied my mexes in the lower corner of the map, and for some reason ignored the mexes closest to him that you freely took. I can defend against all these threats and I know how, but they require different protections, and tonn through the metal on them, and each protection is effective only against a specific threat and is vulnerable to a different type of attack. So three players were somehow focused on me while Anir (a player of equal rank to me) was left alone to digest the most convenient part of the map, and allowed to gain critical mass.
|
3 |
Well, first of all, I want to clarify that, of course, the use of scylla and any other units and buildings, I do not consider it a dirty game and welcome. It is also absolutely normal in FFa to attack the strongest player, as this evens out the balance of the game. However, it is worth correctly determining the strongest player, and the amount of metal per second is not the only or main criterion. During the game, I had combat encounters with all the players, and regardless of the quality of the damage dealt and the losses they suffered, it was a lot of APM, and did not give me the opportunity to develop according to the right scenario. In fact, I think that Anir developed slowly this time, and basically the blue star very quickly gains an undeniable advantage, gaining complete control of the top rigth corner of the map EU. It is very easy to defend and can be quickly developed to 150-200 incam per second, which is what you encountered when you mentioned that you would like to attack Anir, but this is almost impossible without a full-fledged head-on war. So Anir only fought Press and just ignored a couple of your air raids. I constantly had multifaceted pressure from the ground (JOE was completely focused on me), air and water, with rocket attacks (that's you). The Mason also occupied my mexes in the lower corner of the map, and for some reason ignored the mexes closest to him that you freely took. I can defend against all these threats and I know how, but they require different protections, and tonn through the metal on them, and each protection is effective only against a specific threat and is vulnerable to a different type of attack. So three players were somehow focused on me while Anir (a player of equal rank to me) was left alone to digest the most convenient part of the map, and allowed to gain critical mass.
|
4 |
Now to what I consider a dirty game:
|
4 |
Now to what I consider a dirty game:
|
5 |
1.
Coordinated
attack
-
when
two
players
attack
one
in
parallel
by
combining
an
attack.
It
does
not
matter
if
they
explicitly
agreed
on
this
or
not.
When
you
monitored
my
fight
with
DJO
and
attacked
at
the
very
moment
when
he
went
to
push.
(
I
still
find
it
normal
for
yellow
and
below
players
to
team
up
against
blue
stars,
and
sometimes
even
i
directly
suggest
that
players
team
up
against
me.
However,
when
a
player
of
about
the
same
rank
(
who
was
once
even
purple)
)
synchronizes
his
attacks
using
the
pressure
of
a
weaker
player
on
your
opponent
it
looks
dirty.
In
addition,
DJO
invested
a
maximum
in
the
army
and
a
minimum
in
the
economy,
which
almost
completely
deprived
him
of
the
chances
of
winning
the
game,
but
significantly
increased
the
chances
of
a
successful
fight
or
|
5 |
1.
Coordinated
attack
-
when
two
players
attack
one
in
parallel
by
combining
an
attack.
It
does
not
matter
if
they
explicitly
agreed
on
this
or
not.
When
you
monitored
my
fight
with
DJO
and
attacked
at
the
very
moment
when
he
went
to
push.
(
I
still
find
it
normal
for
yellow
and
below
players
to
team
up
against
blue
stars,
and
sometimes
even
i
directly
suggest
that
players
team
up
against
me.
However,
when
a
player
of
about
the
same
rank
(
who
was
once
even
purple)
)
synchronizes
his
attacks
using
the
pressure
of
a
weaker
player,
it
looks
dirty.
In
addition,
DJO
invested
a
maximum
in
the
army
and
a
minimum
in
the
economy,
which
almost
completely
deprived
him
of
the
chances
of
winning
the
game,
but
significantly
increased
the
chances
of
a
successful
fight
or
|
6 |
even defeat me.
|
6 |
even defeat me.
|
7 |
2. More importantly (and more dirty), i see at the moment when Anir had already gained an undeniable advantage and almost destroyed you, you continued to attack me, reducing the already small chances for an interesting fight. With these actions, you simply guaranteed the victory of Anir without additional efforts, breaking the balance of the game.
|
7 |
2. More importantly (and more dirty), i see at the moment when Anir had already gained an undeniable advantage and almost destroyed you, you continued to attack me, reducing the already small chances for an interesting fight. With these actions, you simply guaranteed the victory of Anir without additional efforts, breaking the balance of the game.
|
8 |
All actions after your attack with the army on Anir (which did almost no significant damage, considering the reclaim), were directed to my strategic projects, and severely blocked my ability to fight back from Anir, taking APM, recovery metal, and time. That move with the hercules was really very successful, but it slowed down the appearance of my detriment on the battlefield a lot. The appearance of detriment without hercules is significantly less effective.
|
8 |
All actions after your attack with the army on Anir (which did almost no significant damage, considering the reclaim), were directed to my strategic projects, and severely blocked my ability to fight back from Anir, taking APM, recovery metal, and time. That move with the hercules was really very successful, but it slowed down the appearance of my detriment on the battlefield a lot. The appearance of detriment without hercules is significantly less effective.
|
9 |
Also, the final attack with the destruction of the trinity was frankly dirty, playing along with Anir. I can understand this if I somehow set you up in the game (for example, an unexpected nuke in the base after the announcement of a truce or something like that.) However, I did not take any insidious actions against you, and my situation was much worse than that of Anir , respectively, the attack looked unreasonably dirty.
|
9 |
Also, the final attack with the destruction of the trinity was frankly dirty, playing along with Anir. I can understand this if I somehow set you up in the game (for example, an unexpected nuke in the base after the announcement of a truce or something like that.) However, I did not take any insidious actions against you, and my situation was much worse than that of Anir , respectively, the attack looked unreasonably dirty.
|
10 |
3. Actuall im also think attack without full war(or chance to take opponent territory) seems a bit dirty, but just a bit.
|
10 |
3. Actuall im also think attack without full war(or chance to take opponent territory) seems a bit dirty, but just a bit.
|