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B1663546 6 on Real Europe V4 (Multiplayer)

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Date Editor Before After
6/30/2023 9:19:09 PMUArankHedkeaf before revert after revert
Before After
1 @Mudosaka 1 @Mudosaka
2 It is interesting to see such a detailed answer, Thank you. 2 It is interesting to see such a detailed answer, Thank you.
3 Well, first of all, I want to clarify that, of course, the use of scylla and any other units and buildings, I do not consider it a dirty game and welcome. It is also absolutely normal in FFa to attack the strongest player, as this evens out the balance of the game. However, it is worth correctly determining the strongest player, and the amount of metal per second is not the only or main criterion. During the game, I had combat encounters with all the players, and regardless of the quality of the damage dealt and the losses they suffered, it was a lot of APM, and did not give me the opportunity to develop according to the right scenario. In fact, I think that Anir developed slowly this time, and basically the blue star very quickly gains an undeniable advantage, gaining complete control of the top rigth corner of the map EU. It is very easy to defend and can be quickly developed to 150-200 incam per second, which is what you encountered when you mentioned that you would like to attack Anir, but this is almost impossible without a full-fledged head-on war. So Anir only fought Press and just ignored a couple of your air raids. I constantly had multifaceted pressure from the ground (JOE was completely focused on me), air and water, with rocket attacks (that's you). The Mason also occupied my mexes in the lower corner of the map, and for some reason ignored the mexes closest to him that you freely took. I can defend against all these threats and I know how, but they require different protections, and tonn through the metal on them, and each protection is effective only against a specific threat and is vulnerable to a different type of attack. So three players were somehow focused on me while Anir (a player of equal rank to me) was left alone to digest the most convenient part of the map, and allowed to gain critical mass. 3 Well, first of all, I want to clarify that, of course, the use of scylla and any other units and buildings, I do not consider it a dirty game and welcome. It is also absolutely normal in FFa to attack the strongest player, as this evens out the balance of the game. However, it is worth correctly determining the strongest player, and the amount of metal per second is not the only or main criterion. During the game, I had combat encounters with all the players, and regardless of the quality of the damage dealt and the losses they suffered, it was a lot of APM, and did not give me the opportunity to develop according to the right scenario. In fact, I think that Anir developed slowly this time, and basically the blue star very quickly gains an undeniable advantage, gaining complete control of the top rigth corner of the map EU. It is very easy to defend and can be quickly developed to 150-200 incam per second, which is what you encountered when you mentioned that you would like to attack Anir, but this is almost impossible without a full-fledged head-on war. So Anir only fought Press and just ignored a couple of your air raids. I constantly had multifaceted pressure from the ground (JOE was completely focused on me), air and water, with rocket attacks (that's you). The Mason also occupied my mexes in the lower corner of the map, and for some reason ignored the mexes closest to him that you freely took. I can defend against all these threats and I know how, but they require different protections, and tonn through the metal on them, and each protection is effective only against a specific threat and is vulnerable to a different type of attack. So three players were somehow focused on me while Anir (a player of equal rank to me) was left alone to digest the most convenient part of the map, and allowed to gain critical mass.
4 Now to what I consider a dirty game: 4 Now to what I consider a dirty game:
5 1. Coordinated attack - when two players attack one in parallel by combining an attack. It does not matter if they explicitly agreed on this or not. When you monitored my fight with DJO and attacked at the very moment when he went to push. ( I still find it normal for yellow and below players to team up against blue stars, and sometimes even i directly suggest that players team up against me. However, when a player of about the same rank ( who was once even purple) ) synchronizes his attacks using the pressure of a weaker player on your opponent it looks dirty. In addition, DJO invested a maximum in the army and a minimum in the economy, which almost completely deprived him of the chances of winning the game, but significantly increased the chances of a successful fight or 5 1. Coordinated attack - when two players attack one in parallel by combining an attack. It does not matter if they explicitly agreed on this or not. When you monitored my fight with DJO and attacked at the very moment when he went to push. ( I still find it normal for yellow and below players to team up against blue stars, and sometimes even i directly suggest that players team up against me. However, when a player of about the same rank ( who was once even purple) ) synchronizes his attacks using the pressure of a weaker player, it looks dirty. In addition, DJO invested a maximum in the army and a minimum in the economy, which almost completely deprived him of the chances of winning the game, but significantly increased the chances of a successful fight or
6 even defeat me. 6 even defeat me.
7 2. More importantly (and more dirty), i see at the moment when Anir had already gained an undeniable advantage and almost destroyed you, you continued to attack me, reducing the already small chances for an interesting fight. With these actions, you simply guaranteed the victory of Anir without additional efforts, breaking the balance of the game. 7 2. More importantly (and more dirty), i see at the moment when Anir had already gained an undeniable advantage and almost destroyed you, you continued to attack me, reducing the already small chances for an interesting fight. With these actions, you simply guaranteed the victory of Anir without additional efforts, breaking the balance of the game.
8 All actions after your attack with the army on Anir (which did almost no significant damage, considering the reclaim), were directed to my strategic projects, and severely blocked my ability to fight back from Anir, taking APM, recovery metal, and time. That move with the hercules was really very successful, but it slowed down the appearance of my detriment on the battlefield a lot. The appearance of detriment without hercules is significantly less effective. 8 All actions after your attack with the army on Anir (which did almost no significant damage, considering the reclaim), were directed to my strategic projects, and severely blocked my ability to fight back from Anir, taking APM, recovery metal, and time. That move with the hercules was really very successful, but it slowed down the appearance of my detriment on the battlefield a lot. The appearance of detriment without hercules is significantly less effective.
9 Also, the final attack with the destruction of the trinity was frankly dirty, playing along with Anir. I can understand this if I somehow set you up in the game (for example, an unexpected nuke in the base after the announcement of a truce or something like that.) However, I did not take any insidious actions against you, and my situation was much worse than that of Anir , respectively, the attack looked unreasonably dirty. 9 Also, the final attack with the destruction of the trinity was frankly dirty, playing along with Anir. I can understand this if I somehow set you up in the game (for example, an unexpected nuke in the base after the announcement of a truce or something like that.) However, I did not take any insidious actions against you, and my situation was much worse than that of Anir , respectively, the attack looked unreasonably dirty.
10 3. Actuall im also think attack without full war(or chance to take opponent territory) seems a bit dirty, but just a bit. 10 3. Actuall im also think attack without full war(or chance to take opponent territory) seems a bit dirty, but just a bit.