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Silo improvements - silo long range

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Date Editor Before After
7/3/2023 10:17:50 PMPLrankrookstoo before revert after revert
Before After
1 Lets put the carrier disarm missile into silo. in many games carriers are not viable, it would be cool alternative to disable shields. 1 Lets put the carrier disarm missile into silo. in many games carriers are not viable, it would be cool alternative to disable shields.
2 \n 2 \n
3 This would add to 6 missiles total. 3 This would add to 6 missiles total.
4 \n 4 \n
5 And heres another thing, lets add a LR - long range, version of all 5 (except terraforming one), with caveat, that it gets intercepted by anti. 5 And heres another thing, lets add a LR - long range, version of all 5 (except terraforming one), with caveat, that it gets intercepted by anti.
6 \n 6 \n
7 Anti gains a switch to do 3 modes whether intercept LR's or wait for nuke, or intercept 2 LR's with third shot kept for nuke. 7 Anti gains a switch to do 3 modes whether intercept LR's or wait for nuke, or intercept 2 LR's with third shot kept for nuke.
8 \n
9 It would boost the strategic play, and also would help to break any porcs.