3 |
By
default,
rooms
made
would
be
"friends
only"
rooms,
where
one
does
not
need
a
password
but
to
be
on
the
friends
list
of
the
host
(
until
the
host
leaves)
.
This
would
limit
max
players
to
10
or
12
players.
One
can
change
this
by
changing
a
setting
under
LOBBY
in
the
lobby
settings.
The
lobby
creation
window
would
title
itself
"Creating
new
friends-only
lobby"
with
a
checkmark
to
make
it
public
(
and
thus
changing
the
title
to
"creating
new
open
lobby")
.
Attempting
to
join
a
lobby
marked
friends
only
would
put
in
a
request
to
the
host
(
similar
to
party
invites)
if
they're
not
part
of
the
friends
list,
and
by
default,
these
rooms
would
not
show
up
for
users
not
on
the
friends
list
(
but
would
be
top
priority
for
those
on
the
friends
list)
.
This
would
satisfy
both
worlds:
the
friends-only
crowd
no
longer
needs
to
put
a
password
on
their
games
while
making
it
easier
for
them
to
find
without
having
to
dig
through
the
UI
as
much.
|
3 |
By
default,
rooms
made
would
be
"friends
only"
rooms,
where
one
does
not
need
a
password
but
to
be
on
the
friends
list
of
the
host
(
until
the
host
leaves)
.
This
would
limit
max
players
to
10
or
12
players.
One
can
change
this
by
changing
a
setting
under
LOBBY
in
the
lobby
settings.
The
lobby
creation
window
would
title
itself
"Creating
new
friends-only
lobby"
with
a
checkmark
to
make
it
public
(
and
thus
changing
the
title
to
"creating
new
open
lobby",
vice
versa
for
users
setting
the
default
to
"public
hosts")
.
Attempting
to
join
a
lobby
marked
friends
only
would
put
in
a
request
to
the
host
(
similar
to
party
invites)
if
they're
not
part
of
the
friends
list,
and
by
default,
these
rooms
would
not
show
up
for
users
not
on
the
friends
list
(
but
would
be
top
priority
for
those
on
the
friends
list)
.
This
would
satisfy
both
worlds:
the
friends-only
crowd
no
longer
needs
to
put
a
password
on
their
games
while
making
it
easier
for
them
to
find
without
having
to
dig
through
the
UI
as
much.
|