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Impaler rebalance ideas...

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Date Editor Before After
10/25/2023 5:29:40 PMGBrankPresstabstart before revert after revert
10/25/2023 5:28:31 PMGBrankPresstabstart before revert after revert
10/25/2023 5:26:19 PMGBrankPresstabstart before revert after revert
10/25/2023 5:24:40 PMGBrankPresstabstart before revert after revert
10/25/2023 5:23:06 PMGBrankPresstabstart before revert after revert
10/25/2023 5:22:33 PMGBrankPresstabstart before revert after revert
Before After
1 1. Give Impaler a stockpile, halve missile damage and make missiles cost 10-15 metal per shot reloaded over 10 seconds. User can fire the Impaler in bursts, firing 1-2 missiles per second until the stockpile depletes. Must stop to fire. 1 1. Give Impaler a stockpile, halve missile damage and make missiles cost 10-15 metal per shot reloaded over 10 seconds. User can fire the Impaler in bursts, firing 1-2 missiles per second until the stockpile depletes. Must stop to fire.
2 \n 2 \n
3 2. Give us an interceptor static unit that acts like a razor but against missiles. The interceptor damage decreases with distance. 1 interceptor can stop 1 Impaler missile every 5 seconds, 3 can stop Napalm, 4 can stop an Eos missile, 5 can stop a Shockley, 9 can stop a Quake ( making it a good decoy) . This is assuming the missiles are targeting dead centre on the interceptor. Shockley and Napalm depletes its payload on the ground if it explodes mid-air, giving a larger stun/burn radius but only like ~5s stun/burn duration. Make interceptors expensive like ~500 metal each. 3 2. Give us an interceptor static unit that acts like a razor but against missiles. The interceptor damage decreases with distance. 1 interceptor can stop 1 Impaler missile every 5 seconds, 3 can stop Napalm, 4 can stop an Eos missile, 5 can stop a Shockley, 9 can stop a Quake ( making it a good decoy) . This is assuming the missiles are targeting dead centre on the interceptor. Shockley and Napalm depletes its payload on the ground if it explodes mid-air, giving a larger stun/burn radius but only like ~5s stun/burn duration. Make interceptors expensive like ~500 metal each.
4 \n 4 \n
5 Interceptor will require some UI changes to make it intuitive to place. 5 Interceptor will require some UI changes to make it intuitive to place. Also eventually Napalm and Shockley should be able to detonate mid-air as a unit behaviour.
6 \n 6 \n
7 your thoughts? 7 your thoughts?