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[quote]It also means that forgetting to move your units leads to them getting ultra killed.[/quote]
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[quote]It also means that forgetting to move your units leads to them getting ultra killed.[/quote]
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That is the point of artillery. Punishing mistakes is the only way Impaler can kill anything which can move 1 elmo/second.
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That is the point of artillery. Punishing mistakes is the only way Impaler can kill anything which can move 1 elmo/second.
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[quote]NO! LEAVE THE POOR IMPALERS ALONE! THEY DIDN"T HURT ANYBODY :([/quote]
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[quote]NO! LEAVE THE POOR IMPALERS ALONE! THEY DIDN"T HURT ANYBODY :([/quote]
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A lot of players spam defense in lobpots, so impaler hurts them a lot more than someone with units.
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A lot of players spam defense in lobpots, so impaler hurts them a lot more than someone with units.
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I would argue that this is the point, so people spamming defense at the cost of an army is punished for it.
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I would argue that this is the point, so people spamming defense at the cost of an army is punished for it.
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[quote]Impaler is one of those things you can't balance easy because they have a lot of unique utility in teams but are lack-luster in duels and 2v2s
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[quote]Impaler is one of those things you can't balance easy because they have a lot of unique utility in teams but are lack-luster in duels and 2v2s
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[/quote]
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[/quote]
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Only because 1-3v1-3 does not have the absurd amount of defense noobs build in every team game. If people stopped making 3K in aspis-stinger-caretaker-lotus fortresses then impaler's usecase also decreases.
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Only because 1-3v1-3 does not have the absurd amount of defense noobs build in every team game. If people stopped making 3K in aspis-stinger-caretaker-lotus fortresses then impaler's usecase also decreases.
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[quote]Why do people dislike Impaler?
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[quote]Why do people dislike Impaler?
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It's the [b]good porc killer[/b], forcing mobile units.[/quote]
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It's the [b]good porc killer[/b], forcing mobile units.[/quote]
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A lot of people want to make large fortresses where they can feel safe. Impaler shatters this delusion. Sadly, the biggest perpetrators of defense spam are the most resistant to learning to use mobile units....
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A lot of people want to make large fortresses where they can feel safe. Impaler shatters this delusion. Sadly, the biggest perpetrators of defense spam are the most resistant to learning to use mobile units....
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TLDR:
Impaler
is
a
well-designed
unit
with
a
clear
target
and
clear
downsides.
It
does
not
need
significant
changes.
Stop
to
fire
and
stockpiling
are
interesting
concepts.
Nerfing
Impaler's
porc-busting
by
making
each
shot
cost
metal
is
a
terrible
idea
however.
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22 |
TLDR:
Impaler
is
a
well-designed
unit
with
a
clear
target
and
clear
downsides.
It
does
not
need
significant
changes.
Stop
to
fire
and
stockpiling
are
interesting
concepts.
Modern
artillery
is
capable
of
burst
fire
before
moving
on.
Should
Impaler
follow
these
current
trends?
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Nerfing Impaler's porc-busting by making each shot cost metal is a terrible idea however.
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[quote]
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[quote]
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2. Give us an interceptor [b]static[/b] unit that acts like a razor but against missiles.[/quote]
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2. Give us an interceptor [b]static[/b] unit that acts like a razor but against missiles.[/quote]
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Adding more defense in lobpots saturated with defense will do the opposite of ' encourage people to play Zero-K'
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Adding more defense in lobpots saturated with defense will do the opposite of ' encourage people to play Zero-K'
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