Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Impaler rebalance ideas...

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
10/27/2023 10:12:41 AMEErankAdminAnarchid before revert after revert
10/27/2023 10:09:37 AMEErankAdminAnarchid before revert after revert
Before After
1 There is a PR that makes mobile units able to predict where a visible projectile will land, and move out of there if possible. If you are seriously shopping for a solution to "impaler kills idle mobile units", there exists a technology to do that, precisely that, and nothing else. 1 There is a [url=https://github. com/ZeroK-RTS/Zero-K/pull/4694]PR[/url] that makes mobile units able to predict where a visible projectile will land, and move out of there if possible. If you are seriously shopping for a solution to "impaler kills idle mobile units", there exists a technology to do that, precisely that, and nothing else.
2 \n
3 (Do note that the PR needs a clean-up after a year of bitrot and configuring the evasion to apply to selectively only Impaler would be a thing to contribute)
2 \n 4 \n
3 As for protecting statics, well. I'm not sure Impaler can even defeat its cost-equivalent in Aspis shield regen. 5 As for protecting statics, well. I'm not sure Impaler can even defeat its cost-equivalent in Aspis shield regen.