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[q] - The AI is extremely eager to kill expansion, Coop games I've seen is almost tower-defense mode.[/q]
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[q] - The AI is extremely eager to kill expansion, Coop games I've seen is almost tower-defense mode.[/q]
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The CCR macro challenge is essentially about this:
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The CCR macro challenge is essentially about this:
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- Play against bots on Comet Catcher
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- Play against bots on Comet Catcher
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- As rovers
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- As rovers
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- You are only allowed to build these mobile units: mason, dart, scorcher, ripper, ravager, crasher and *maybe* fencer
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- You are only allowed to build these mobile units: mason, dart, scorcher, ripper, ravager, crasher and *maybe* fencer
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- No turrets
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- No turrets
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- No terraform
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- No terraform
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- Not even a single level of commander morphing.
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- Not even a single level of commander morphing.
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The classical hard mode version is played against three bots, so you have to come back through raiding and expansion already starting from behind. But for learning the mindset, going 1v1 against Brutal should work.
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The classical hard mode version is played against three bots, so you have to come back through raiding and expansion already starting from behind. But for learning the mindset, going 1v1 against Brutal should work.
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---
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If you want to improve, you need to not play the coop games. Most people don't want to improve but want to just have fun at whatever skill level they are. If you improve you will leave them behind, and to improve, you have to leave them behind.
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If you want to improve, you need to not play the coop games. Most people don't want to improve but want to just have fun at whatever skill level they are. If you improve you will leave them behind, and to improve, you have to leave them behind.
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[q] - Expanding in lobpot means going up against the strongest players on the other team.[/q]
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Expanding in lobpot is mostly just noticing that there are unclaimed mexes on the map at this moment, and claiming them, or doing whatever necessary to claim them; as well as rebuilding after destruction, and quickly building-up controlled but not mexed territory.
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It's surprisingly easy to get the expansion award just doing this maintenance task alongside whatever else you are doing.
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The macro challenge above kind of aims to drill this into a mindless instinct. With all the micro needed to counter the enemies with only mobile units, your expansion better be extremely streamlined both strategically (build order, expansion paths) and mechanically (how many seconds you spend looking at minimap, issuing the orders, and how long it takes you to notice an opportunity)
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