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The enemy provides you a trade:
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The enemy provides you a trade:
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Either you waste metal on defenses,
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Either you waste metal on defenses,
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Or you lose resources to our raids.
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Or you lose resources to our raids.
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That is defense.
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That is defense.
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\n
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These losses can be prevented, with "anchors!" Much like an anchor, although costly for the builder, is needed to keep a ship from floating away, there are many forms of defense that are costly, but mandatory to keep land control.
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These losses can be prevented, with "anchors!" Much like an anchor, although costly for the builder, is needed to keep a ship from floating away, there are many forms of defense that are costly, but mandatory to keep land control.
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=== Raiding anchors === Raiding anchors become more costly with longer frontlines.
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=== Raiding anchors === Raiding anchors become more costly with longer frontlines.
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- Raiders can be stopped by spending too many resources on riots (or counter-raiders),
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- Raiders can be stopped by spending too many resources on riots (or counter-raiders),
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- Stealth units can be stopped by spending a bit on scout screens, or a lot on structure screens,
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- Stealth units can be stopped by spending a bit on scout screens, or a lot on structure screens,
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- Air units can be stopped by building too many anti-air units, or raider units, or counter-air units.
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- Air units can be stopped by building too many anti-air units, or raider units, or counter-air units.
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=== Assault anchors === Assault anchors become more costly with every key target, like anti-nukes, commanders, and fusion reactors.
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=== Assault anchors === Assault anchors become more costly with every key target, like anti-nukes, commanders, and fusion reactors.
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- Assault units can be stopped by too many raiders, or fortifications.
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- Assault units can be stopped by too many raiders, or fortifications.
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- Artillery units can be stopped by shields, counter-artillery, raiders, and counter-assault units.
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- Artillery units can be stopped by shields, counter-artillery, raiders, and counter-assault units.
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- Nuke can be stopped by anti-nukes.
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\n
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\n
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Arguably, a player's proficiency depends on how many anchors he chooses not to build.
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Arguably, a player's proficiency depends on how many anchors he chooses not to build.
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