1 |
The more the merrier.
|
1 |
The more the merrier.
|
2 |
Less E-Sport more Casual.
|
2 |
Less E-Sport more Casual.
|
3 |
(
@Shaman
System
limitations
are
the
Develobs
fault,
tryhards
deserve
to
be
tired
out.
Ex.
8-12
hours
HOI4
MP
games
or
Stellaris.
)
|
3 |
(
@Shaman
System
limitations
are
the
Develobs
fault,
tryhards
deserve
to
be
tired
out.
Ex.
8-12
hours
HOI4
MP
games
or
Stellaris.
)
|
4 |
A long game that isn't pointless.
|
4 |
A long game that isn't pointless.
|
5 |
\n
|
5 |
\n
|
6 |
Sadly the following 3 states show up too often:
|
6 |
Sadly the following 3 states show up too often:
|
7 |
- One side simply gives the other one a beating, match over in less than 30 min.
|
7 |
- One side simply gives the other one a beating, match over in less than 30 min.
|
8 |
\n
|
8 |
\n
|
9 |
- Bouth Teams become "inactive" once a no-mans-land is established on the front.
|
9 |
- Bouth Teams become "inactive" once a no-mans-land is established on the front.
|
10 |
\n
|
10 |
\n
|
11 |
- Games past the point of no return.
|
11 |
- Games past the point of no return.
|