Im fully agreeing with you on the point of "useing whats its designed for".
Where im not very happy on zk and spring is the disregard of scaleability, innovation, the not thinking of tomorrow.
"Yes we've designed them to work in and we've guaranteed them to work in X - BUT TOMORROW IS ANOTHER DAY"
On that front i have to praise you
Shaman and Future Wars.
How long did it take for the Multicore Upgrade? Why was it (so long) Singlecore in the first place? Did spring/zk no do their homework and got left behind by the competition on this regard? How about a performance Update?
Ive got my doubts if i will
- ever see a 2. Full Lobpots.
- i can ever join/spec a match without catching up.
- ever be able to go back in time on replays. (maybe #keyframes)
- ever see a fully charged Zenith/Starlight not beeing a hardware stress test..
- see the 64 Player Lobpots again. (Hardware specs keep on growing)
- see a very lategame not beeing decided by player fps.
- See a AI falling back to an other player if the old host disconnects.
- ever see Players joining a game late, getting auto balanced to the "weaker" team and all thats left to do is to ask for a builder.
"does not mean that the game should be expected to function let alone be playable at that scale nor should we be expected to maintain it at that scale." not even giveing it a chance seems a bit ... harsh ... how about hideing it behind a warning till it does? Not nipping it in the bud and instead giveing it a chance to grow.
Maybe all im missing is a bit more hope for the future.
Im excited to reading your answer
Shaman and learning a bit more :)